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Original file line number | Diff line number | Diff line change |
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#include "ac_ghog.h" | ||
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#include "m_common_data.h" | ||
#include "m_rcp.h" | ||
#include "sys_matrix.h" | ||
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// clang-format off | ||
static u8 aGhog_shadow_vtx_fix_flg_table[] = { | ||
TRUE, FALSE, TRUE, FALSE, | ||
FALSE, FALSE, TRUE, FALSE, | ||
FALSE, TRUE, | ||
}; | ||
// clang-format on | ||
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extern Vtx obj_e_ghog_shadow_v[]; | ||
extern Gfx obj_e_ghog_shadow_modelT[]; | ||
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static bIT_ShadowData_c aGhog_shadow_data = { | ||
ARRAY_COUNT(aGhog_shadow_vtx_fix_flg_table), | ||
aGhog_shadow_vtx_fix_flg_table, | ||
20.0f, | ||
obj_e_ghog_shadow_v, | ||
obj_e_ghog_shadow_modelT, | ||
}; | ||
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static void aGhog_actor_ct(ACTOR* actorx, GAME* game); | ||
static void aGhog_actor_init(ACTOR* actorx, GAME* game); | ||
static void aGhog_actor_draw(ACTOR* actorx, GAME* game); | ||
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// clang-format off | ||
ACTOR_PROFILE Ghog_Profile = { | ||
mAc_PROFILE_GHOG, | ||
ACTOR_PART_ITEM, | ||
ACTOR_STATE_TA_SET, | ||
GHOG, | ||
ACTOR_OBJ_BANK_KEEP, | ||
sizeof(GHOG_ACTOR), | ||
&aGhog_actor_ct, | ||
mActor_NONE_PROC1, | ||
&aGhog_actor_init, | ||
&aGhog_actor_draw, | ||
NULL, | ||
}; | ||
// clang-format on | ||
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static void aGhog_set_bgOffset(ACTOR* actorx); | ||
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static void aGhog_actor_ct(ACTOR* actorx, GAME* game) { | ||
aGhog_set_bgOffset(actorx); | ||
} | ||
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static void aGhog_set_bgOffset(ACTOR* actorx) { | ||
static const mCoBG_OffsetTable_c rewrite_data = { mCoBG_ATTRIBUTE_NONE, 2, 2, 2, 2, 2, 0 }; | ||
xyz_t pos = actorx->world.position; | ||
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pos.x += mFI_UT_WORLDSIZE_X_F; | ||
mCoBG_SetPluss5PointOffset_file(actorx->world.position, rewrite_data, __FILE__, 163); | ||
mCoBG_SetPluss5PointOffset_file(pos, rewrite_data, __FILE__, 164); | ||
} | ||
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static void aGhog_actor_move(ACTOR* actorx, GAME* game) { | ||
// nothing | ||
} | ||
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static void aGhog_actor_init(ACTOR* actorx, GAME* game) { | ||
mFI_SetFG_common(DUMMY_GHOG, actorx->home.position, FALSE); | ||
aGhog_actor_move(actorx, game); | ||
actorx->mv_proc = &aGhog_actor_move; | ||
} | ||
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extern Gfx obj_e_ghog_model[]; | ||
extern Gfx obj_e_ghog_modelT[]; | ||
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static void aGhog_actor_draw(ACTOR* actorx, GAME* game) { | ||
GRAPH* graph = game->graph; | ||
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_texture_z_light_fog_prim_npc(graph); | ||
_texture_z_light_fog_prim_shadow(graph); | ||
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OPEN_DISP(graph); | ||
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); | ||
gSPDisplayList(NEXT_POLY_OPA_DISP, obj_e_ghog_modelT); | ||
gSPDisplayList(NEXT_POLY_OPA_DISP, obj_e_ghog_model); | ||
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CLOSE_DISP(graph); | ||
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CLIP(bg_item_clip)->draw_shadow_proc(game, &aGhog_shadow_data, TRUE); | ||
} |