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yugioh-dor-deckedit Public
A python tool for editing the deck data in Yu-Gi-Oh Duelist of Roses for the PS2
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yapy-enigma Public
Yet another Python implementation of an Enigma cryptographic machine, but one that I am very proud of.
Python MIT License UpdatedAug 30, 2020 -
scg-modeldump Public
Tool that dumps the .nod model files of Starcraft Ghost into .obj format.
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obj2bjmp Public
Tool for converting between Pikmin 3 BJMP files and .obj files for import into a 3d modelling program.
Python MIT License UpdatedAug 20, 2020 -
MaxBMD Public
Forked from Avatarus-one/MaxBMDMaxBMD script for 3ds Max.
MAXScript UpdatedJun 24, 2020 -
RiiStudio Public
Forked from riidefi/RiiStudioSophisticated editors for GameCube and Wii files
C++ UpdatedApr 21, 2020 -
btk-conv Public
Converter between the BTK format and a text-based format. BTK is used for texture animations (by transformation) in some Nintendo games on the GC, e.g. Super Mario Sunshine and Pikmin 2.
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gc-c-kit Public
A toolkit for compiling C code using devkitppc and injecting it into a Gamecube Executable (dol).
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se-material-counter Public
A script that helps with planning the amount of materials/raw materials needed to build stuff in Space Engineers. Can also calculate weight and volume of the materials. Work in progress.
Python MIT License UpdatedJan 11, 2019 -
PikBinGen Public
Tool for convertsion between Pikmin 1 binary gen files and (JSON formatted) text files
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pik2cutscene Public
A tool for working with pikmin 2's cutscene files (stb)
MIT License UpdatedAug 24, 2018 -
flaaffy Public
Forked from arookas/flaaffyA toolkit for audio-related tasks in SMS.
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obj2grid Public
A command line tool that converts Wavefront OBJ files to Pikmin 2 grid.bin (collision) and mapcode.bin files, and converts Pikmin 2 grid.bin files back into Wavefront OBJ.
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WArchive-Tools Public
Forked from Sage-of-Mirrors/WArchive-ToolsDecompress, Extract, Repack and Compress RARC archives with Yaz0 compression.
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warioRSC Public
Tool for extracting the resources from RSC files (archive format of Wario World)
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battalion-dev-env Public
A development environment for the Battalion Wars games. There will be a bigger focus on game resource management (models, textures, sounds, scripts) and some basic integration with Lua. Currently i…
1 UpdatedOct 28, 2017 -
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BiMuSeq Public
A player/interpreter for Pikmin 2's BMS files (sequenced music format)
UpdatedOct 5, 2017 -
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battalion-tools-gui Public
A slightly more organized collection of tools, with an attempt to make a usable GUI.
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ssc Public
Forked from arookas/sscA compiler API for the SunScript language.
C# UpdatedApr 16, 2017 -
blojob Public
Forked from arookas/blojobA set of BLO tools for various GameCube games.
C# UpdatedJan 2, 2017 -
py-scx-deprotect Public
An attempt at a SC:BW deprotector written in Python. Because most deprotectors are too old or don't quite work as well as I hoped.
UpdatedOct 4, 2016 -
battalion-tools Public
Various tools I wrote for working with files in Battalion Wars.
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classic-server Public
A very basic Minecraft Classic server
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py-playBMS Public
A project that aims to read and play back BMS files from some Gamecube games.
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Renol-IRC-rv2 Public
A new IRC project that aims to bring Renol into the Python 3 realm.
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sarc-extract Public
A fork of NWPlayer123's SARC extractor. Because readability matters.
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