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  • Ubisoft
  • France

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@Ji-Tan-Clan

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ReyAnthony/README.md

I'm a Software Engineer / Indie Gamedev

Game projects

Unity related open-source tooling (MIT licenced)

What I would like to work more on

  • C#, C/C++, Lisp, language and compilers theory, Meta-programming
  • Emulators, code forensics ...
  • You name it, CHALLENGE ME.

What I do

  • I'm working mostly on C# projects to build Unity Tools and on my games.
  • Tools Developer at Ubisoft (C# / C++)
  • Previously Lead Tools Developer at OhBibi (C# / Python)

Pinned Loading

  1. G-- G-- Public

    Interpreter for a Lisp like programming langage. Works with Unity. Used in https://anthony-rey.itch.io/morstairs

    C# 3

  2. waypoint-system waypoint-system Public

    A lite waypoint system for Unity, Used in https://anthony-rey.itch.io/morstairs

    C# 4 1

  3. UWP-WindowsApp.lib-Wrapper UWP-WindowsApp.lib-Wrapper Public

    Wrapping GetGamingDeviceModelInformation (for now) for detecting Xbox console type

    C++

  4. sharp-LR35902 sharp-LR35902 Public

    Unfinished try at emulating a sharp LR35902 (GB processor) Demo : https://reyanthony.github.io/sharp-LR35902/

    TypeScript 3

  5. ELM-tic-tac-toe ELM-tic-tac-toe Public

    Learnt elm in 2 days for a job interview. Demo : https://reyanthony.github.io/ELM-tic-tac-toe/

    Elm

  6. openmw-steamcloud openmw-steamcloud Public

    Forked from OpenMW/openmw

    OpenMW hacked to work in a way that makes steam cloud sync possible

    C++ 1