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Update instructions how to update AirSim in a custom environment
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In particular, use the --delete flag with rsync, otherwise old source files
might be lying around that Unreal's build system would then try to pick up and
probably fail to build.
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aburgm committed Jun 8, 2018
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2 changes: 1 addition & 1 deletion build.sh
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Expand Up @@ -122,7 +122,7 @@ echo " AirSim plugin is built! Here's how to build Unreal project."
echo "=================================================================="
echo "If you are using Blocks environment, its already updated."
echo "If you are using your own environment, update plugin using,"
echo "rsync -t -r Unreal/Plugins path/to/MyUnrealProject"
echo "rsync -a --delete Unreal/Plugins path/to/MyUnrealProject"
echo ""
echo "For help see:"
echo "https://github.com/Microsoft/AirSim/blob/master/docs/build_linux.md"
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