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Skeewb

A minimalist, modular voxel game/engine with focus on flexibility and performance

Modules

The whole engine is split into different, swappable modules, which are libraries (.dll/.so) loaded at runtime by the core executable.

Each Module can communicate with other modules by the core config/resource/event system and interfaces.

Compiling

Prerequisites

Linux (gcc/clang) / Windows (MinGW)

git clone https://github.com/hadron13/Skeewb.git --recurse-submodules
cd Skeewb
gcc crane.c -o crane # clang works too 
./crane              # may be .exe in Windows

Creating a module

An example module can be created using the following commands:

./crane example
cd examplemod
gcc crane.c -o crane # examplemod's own crane
./crane

Check the wiki for more information.

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  • C 77.1%
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