Skip to content
View Ryedom's full-sized avatar

Highlights

  • Pro

Block or report Ryedom

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Simple SISR CNNs aimed at anime content.

GLSL 151 2 Updated Jan 8, 2025

Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)

C 5,579 273 Updated Jan 5, 2025

User-friendly AI Interface (Supports Ollama, OpenAI API, ...)

JavaScript 55,184 6,811 Updated Jan 8, 2025

Get up and running with Llama 3.3, Mistral, Gemma 2, and other large language models.

Go 106,465 8,520 Updated Jan 8, 2025

Super Mario 64 in Tomb Raider

C 22 2 Updated Dec 27, 2022

boxxy puts bad Linux applications in a box with only their files.

Rust 1,621 26 Updated Dec 4, 2024

Port of Crash Bandicoot to C

C++ 169 13 Updated Jul 18, 2024

arm64 Linux patched to run programs for the Nintendo Switch’s Horizon OS

C 662 16 Updated Sep 10, 2022

An object system for Rust based on relative pointers

Rust 37 1 Updated Dec 18, 2022

DeDRM tools for ebooks

Python 7,594 330 Updated Nov 10, 2024

Library for creating and reading zstd-compressed file archives (.zar)

C++ 119 12 Updated Jul 21, 2024

Reviving the language that brought us the Jak & Daxter Series

Common Lisp 2,882 177 Updated Jan 7, 2025

Zero-copy deserialization framework for Rust

Rust 3,049 181 Updated Dec 23, 2024

Two-Level Segregated Fit memory allocator implementation.

C 1,214 183 Updated Nov 6, 2021

Terrain rendering algorithm in less than 20 lines of code

C 6,334 272 Updated Apr 29, 2024

A user interface for our arcade cabinet, tailored for running student games.

C# 1 Updated Apr 16, 2017

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,114 571 Updated Jan 6, 2025

RPI Game Engine Working Group

C 1 1 Updated Jun 13, 2016