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Unity HTFramework, a rapid development framework of client based on Unity.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.
Unity asset to allow animating UI materials
An easy-to-use unity online game framework with hybridclr and yooasset hotupdate support.
C # Game Framework, but not limited to games. Can be used for non game business development
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
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Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Frequently asked questions about Entity Component Systems
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
LeoEcsLite - Lightweight C# Entity Component System framework
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
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A simple runtime C# Interpreter [ single script ] [ easy-to-use ] [ 0 GC & 0 boxing] [rich feature]