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Remove references to sf:: types in public documentation
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ChrisThrasher authored and eXpl0it3r committed Oct 6, 2024
1 parent 5385f32 commit a14d432
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion include/CSFML/Audio/Music.h
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Expand Up @@ -175,7 +175,7 @@ CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);

////////////////////////////////////////////////////////////
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
/// \brief Sets the beginning and end of the sound's looping sequence using sfTime
///
/// Loop points allow one to specify a pair of positions such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
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2 changes: 1 addition & 1 deletion include/CSFML/Graphics/PrimitiveType.h
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Expand Up @@ -31,7 +31,7 @@


////////////////////////////////////////////////////////////
/// \brief Types of primitives that a sf::VertexArray can render
/// \brief Types of primitives that an sfVertexArray can render
///
/// Points and lines have no area, therefore their thickness
/// will always be 1 pixel, regardless the current transform
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4 changes: 2 additions & 2 deletions include/CSFML/Graphics/VertexBuffer.h
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Expand Up @@ -174,7 +174,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* v
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sf::Points.
/// The default primitive type is sfPoints.
///
/// \param vertexBuffer Vertex buffer object
/// \param type Type of primitive
Expand Down Expand Up @@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sf::VertexBuffer will fail.
/// any attempt to use sfVertexBuffer will fail.
///
/// \return True if vertex buffers are supported, false otherwise
///
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