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The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

C++ 180 38 Updated Jan 25, 2022

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization…

C 117 6 Updated Mar 2, 2025