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<Properties StartupConfiguration="{6B6A62CD-8865-7A37-6813-2674E59EA488}|"> | ||
<MonoDevelop.Ide.ItemProperties.Evolution PreferredExecutionTarget="Unity.Editor" /> | ||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/ButtonManager.cs"> | ||
<Properties StartupConfiguration="{3D4C3948-95AB-35D4-8403-2BDCFF7854FF}|"> | ||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Settings/Settings.cs"> | ||
<Files> | ||
<File FileName="Assets/Scripts/evolution-core/Body/Muscle.cs" Line="205" Column="101" /> | ||
<File FileName="Assets/Scripts/Brains/RunningBrain.cs" Line="24" Column="3" /> | ||
<File FileName="Assets/Scripts/evolution-core/Evolution.cs" Line="404" Column="20" /> | ||
<File FileName="Assets/Scripts/evolution-core/Creature.cs" Line="462" Column="32" /> | ||
<File FileName="Assets/Scripts/evolution-core/Brain/Brain.cs" Line="435" Column="6" /> | ||
<File FileName="Assets/Scripts/evolution-core/Body/Joint.cs" Line="86" Column="2" /> | ||
<File FileName="Assets/Scripts/evolution-core/Body/Bone.cs" Line="88" Column="1" /> | ||
<File FileName="Assets/Scripts/evolution-core/Body/MuscleJoint.cs" Line="35" Column="3" /> | ||
<File FileName="Assets/Scripts/evolution-core/View/SimulationLoadDialog.cs" Line="9" Column="39" /> | ||
<File FileName="Assets/Scripts/ButtonManager.cs" Line="66" Column="42" /> | ||
<File FileName="Assets/Scripts/evolution-core/View/AndroidBackButtonMenuController.cs" Line="26" Column="35" /> | ||
<File FileName="Assets/Scripts/evolution-core/View/AutoScroll.cs" Line="25" Column="26" /> | ||
<File FileName="Assets/Scripts/evolution-core/View/SaveDialog.cs" Line="16" Column="2" /> | ||
<File FileName="Assets/Scripts/CreatureBuilder.cs" Line="841" Column="36" /> | ||
<File FileName="Assets/Scripts/Controllers/SimulationFileManager.cs" Line="17" Column="2" /> | ||
<File FileName="Assets/Scripts/View/ListLayoutGroup.cs" Line="23" Column="19" /> | ||
<File FileName="Assets/Scripts/View/ButtonManager.cs" Line="73" Column="16" /> | ||
<File FileName="Assets/Scripts/Controllers/CreatureBuilder.cs" Line="760" Column="53" /> | ||
<File FileName="Assets/Scripts/Saving/CreatureSaver.cs" Line="330" Column="40" /> | ||
<File FileName="Assets/Scripts/View/FileSelectionViewController.cs" Line="56" Column="44" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/View/ViewController.cs" Line="70" Column="8" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/View/SimulationLoadDialog.cs" Line="47" Column="56" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/Saving/SimulationSerializer.cs" Line="428" Column="23" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/View/SelectableListItemView.cs" Line="20" Column="2" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/Controllers/CreatureFileManager.cs" Line="29" Column="39" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/View/CreatureDesignControlsView.cs" Line="16" Column="45" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/Settings/PlayerPrefsKeys.cs" Line="1" Column="1" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/Settings/SettingsMenu.cs" Line="1" Column="1" NotebookId="1" /> | ||
<File FileName="Assets/Scripts/Settings/Settings.cs" Line="28" Column="3" NotebookId="1" /> | ||
</Files> | ||
</MonoDevelop.Ide.Workbench> | ||
<MonoDevelop.Ide.DebuggingService.PinnedWatches /> | ||
<MonoDevelop.Ide.ItemProperties.Evolution PreferredExecutionTarget="Unity.Editor" /> | ||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" /> | ||
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" /> | ||
<MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<BreakpointStore /> | ||
</MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<MonoDevelop.Ide.DebuggingService.PinnedWatches /> | ||
<MultiItemStartupConfigurations /> | ||
</Properties> |
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{ | ||
// Use IntelliSense to learn about possible attributes. | ||
// Hover to view descriptions of existing attributes. | ||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "Unity Editor", | ||
"type": "unity", | ||
"path": "/Users/Keiwan/Projects/Unity/Evolution/Library/EditorInstance.json", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "Windows Player", | ||
"type": "unity", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "OSX Player", | ||
"type": "unity", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "Linux Player", | ||
"type": "unity", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "iOS Player", | ||
"type": "unity", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "Android Player", | ||
"type": "unity", | ||
"request": "launch" | ||
} | ||
] | ||
} |
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using System.IO; | ||
using System.Text; | ||
using System.Collections.Generic; | ||
using System.Text.RegularExpressions; | ||
using UnityEditor; | ||
using UnityEngine; | ||
|
||
public class SettingsGen { | ||
|
||
/// <summary> | ||
/// The path to the settings file to be parsed relative to the root of | ||
/// the assets directory. | ||
/// </summary> | ||
private const string INPUT_PATH = "Scripts/Data/settings.txt"; | ||
/// <summary> | ||
/// The path to the directory that the generated .cs file should be written | ||
/// to. | ||
/// </summary> | ||
/// <remarks> An existing file with the same name will be overwritten!</remarks> | ||
private const string OUTPUT_DIR = "Scripts/Data"; | ||
/// <summary> | ||
/// The name of the generated C# class. | ||
/// </summary> | ||
private const string OUTPUT_CLASS_NAME = "Settings"; | ||
|
||
private static readonly Regex PARSING_PATTERN = | ||
new Regex(@"(bool|string|int|float) ([\w\d_]+);?( ?= ?([^; ]+);?)?( ?\(([^)]+)\);?)?"); | ||
|
||
private static readonly Regex UPPERCACSE_PATTERN = new Regex("[A-Z]+|[0-9]+"); | ||
|
||
private const string IMPORTS = "using UnityEngine;"; | ||
private const string HELPERS = @" private static bool GetBool(string key, bool defaultValue = false) { | ||
return PlayerPrefs.GetInt(key, defaultValue ? 1 : 0) == 1; | ||
} | ||
private static void SetBool(string key, bool b) { | ||
PlayerPrefs.SetInt(key, b ? 1 : 0); | ||
PlayerPrefs.Save(); | ||
} | ||
public static void Save() { | ||
PlayerPrefs.Save(); | ||
} | ||
public static void Reset() { | ||
PlayerPrefs.DeleteAll(); | ||
Initialize(); | ||
}"; | ||
|
||
[MenuItem("Tools/SettingsGen/Generate")] | ||
public static void Generate() { | ||
|
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var inputPath = Path.Combine(Application.dataPath, INPUT_PATH); | ||
var outputPath = Path.Combine(Application.dataPath, OUTPUT_DIR); | ||
outputPath = Path.Combine(outputPath, string.Format("{0}.cs", OUTPUT_CLASS_NAME)); | ||
|
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var keyDeclarations = new List<string>(); | ||
var properties = new List<string>(); | ||
var initializations = new List<string>(); | ||
|
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var lines = new List<string>(File.ReadAllLines(inputPath)); | ||
foreach (var line in lines) { | ||
if ("".Equals(line)) { continue; } | ||
|
||
var match = PARSING_PATTERN.Match(line); | ||
if (match.Success) { | ||
|
||
var groups = match.Groups; | ||
var type = groups[1].Value; | ||
var propName = groups[2].Value; | ||
var init = groups[4].Success ? groups[4].Value : null; | ||
var forcedKey = groups[6].Success ? groups[6].Value : null; | ||
|
||
properties.Add(ToProperty(propName, type, init)); | ||
keyDeclarations.Add(ToKeyMember(propName, forcedKey)); | ||
|
||
if (init != null) { | ||
initializations.Add(string.Format("{0} = {1};", propName, init)); | ||
} | ||
|
||
} else { | ||
Debug.Log(string.Format("Invalid line: {0}", line)); | ||
} | ||
} | ||
|
||
var builder = new StringBuilder(); | ||
builder.AppendLine(IMPORTS); | ||
builder.AppendLine(""); | ||
builder.AppendLine(string.Format("public class {0} {{", OUTPUT_CLASS_NAME)); | ||
builder.AppendLine(""); | ||
foreach (var keyInit in keyDeclarations) { | ||
builder.AppendLine(keyInit); | ||
} | ||
builder.AppendLine(""); | ||
foreach (var prop in properties) { | ||
builder.AppendLine(prop); | ||
builder.AppendLine(""); | ||
} | ||
builder.AppendLine(CreateInitializer(initializations)); | ||
builder.AppendLine(HELPERS); | ||
builder.AppendLine("}"); | ||
|
||
var fileInfo = new FileInfo(outputPath); | ||
if (!fileInfo.Exists) | ||
Directory.CreateDirectory(fileInfo.Directory.FullName); | ||
|
||
File.WriteAllText(outputPath, builder.ToString()); | ||
} | ||
|
||
private static string CreateInitializer(List<string> initializations) { | ||
|
||
// Decrease the potential of this initialization flag being used as a settings | ||
// key | ||
// Use a constant random string that doesn't get regenerated each time | ||
var uuid = "e31cf645-7751-4a7b-ae0d-2ca38f6063b8"; //System.Guid.NewGuid().ToString(); | ||
var firstTimeKey = string.Format("ALREADY_INITIALIZED_{0}", uuid); | ||
var builder = new StringBuilder(); | ||
builder.AppendFormat("\tstatic {0}() {{\n", OUTPUT_CLASS_NAME); | ||
builder.AppendFormat("\t\tif (GetBool(\"{0}\")) {{ return; }}\n", firstTimeKey); | ||
builder.AppendFormat("\t\tInitialize();\n"); | ||
builder.AppendFormat("\t\tSetBool(\"{0}\", true);\n", firstTimeKey); | ||
builder.AppendLine("\t\tSave();"); | ||
builder.AppendLine("\t}"); | ||
builder.AppendLine(""); | ||
builder.AppendLine("\tprivate static void Initialize() {"); | ||
foreach (var init in initializations) { | ||
builder.AppendLine(string.Format("\t\t{0}", init)); | ||
} | ||
builder.AppendLine("\t}"); | ||
return builder.ToString(); | ||
} | ||
|
||
private static string ToKeyMember(string pascalCaseKey, string forcedKey) { | ||
|
||
var identifier = ToKey(pascalCaseKey); | ||
var key = forcedKey == null ? identifier : forcedKey; | ||
return string.Format("\tprivate const string {0} = \"{1}\";", identifier, key); | ||
} | ||
|
||
private static string ToProperty(string propName, string type, string defaultValue = null) { | ||
|
||
var key = ToKey(propName); | ||
|
||
switch (type) { | ||
case "bool": return GenerateBoolProperty(propName, key, defaultValue); | ||
case "string": return GenerateStringProperty(propName, key, defaultValue); | ||
case "int": return GenerateIntProperty(propName, key, defaultValue); | ||
case "float": return GenerateFloatProperty(propName, key, defaultValue); | ||
default: throw new System.Exception(string.Format("Unrecognized type: {0}", type)); | ||
} | ||
} | ||
|
||
private static string GenerateBoolProperty(string propName, string key, string defaultVal) { | ||
var defaultValue = defaultVal == null ? "true" : defaultVal; | ||
return string.Format("\tpublic static bool {0} {{\n" + | ||
"\t\tget {{ return GetBool({1}, {2}); }}\n" + | ||
"\t\tset {{ SetBool({1}, value); }}\n" + | ||
"\t}}", propName, key, defaultValue); | ||
} | ||
|
||
private static string GenerateStringProperty(string propName, string key, string defaultVal) { | ||
var defaultValue = defaultVal == null ? "\"\"" : defaultVal; | ||
return string.Format("\tpublic static string {0} {{\n" + | ||
"\t\tget {{ return PlayerPrefs.GetString({1}, {2}); }}\n" + | ||
"\t\tset {{ PlayerPrefs.SetString({1}, value); Save(); }}\n" + | ||
"\t}}", propName, key, defaultValue); | ||
} | ||
|
||
private static string GenerateIntProperty(string propName, string key, string defaultVal) { | ||
var defaultValue = defaultVal == null ? "-1" : defaultVal; | ||
return string.Format("\tpublic static int {0} {{\n" + | ||
"\t\tget {{ return PlayerPrefs.GetInt({1}, {2}); }}\n" + | ||
"\t\tset {{ PlayerPrefs.SetInt({1}, value); Save(); }}\n" + | ||
"\t}}", propName, key, defaultValue); | ||
} | ||
|
||
private static string GenerateFloatProperty(string propName, string key, string defaultVal) { | ||
var defaultValue = defaultVal == null ? "-1" : defaultVal; | ||
return string.Format("\tpublic static float {0} {{\n" + | ||
"\t\tget {{ return PlayerPrefs.GetFloat({1}, {2}); }}\n" + | ||
"\t\tset {{ PlayerPrefs.SetFloat({1}, value); Save(); }}\n" + | ||
"\t}}", propName, key, defaultValue); | ||
} | ||
|
||
private static string ToKey(string pascalCaseProperty) { | ||
return string.Format("{0}_KEY", ToUpperCase(pascalCaseProperty)); | ||
} | ||
|
||
private static string ToUpperCase(string pascalCase) { | ||
|
||
return UPPERCACSE_PATTERN.Replace(pascalCase, "_$0", int.MaxValue, 2).ToUpper(); | ||
} | ||
} |
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