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Two fixes for the SPIRVShader example #3

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@hanfling hanfling commented Nov 8, 2022

  1. glm::mat4 default constructor behaviour was changed from identity matrix to undefined data. I updated the code to now use mat(float) ctor to create the identity matrices. 3) Well... a triangle typically consists of 3 vertices, not 9...

1) glm::mat4 default constructor behaviour was changed from identity matrix to undefined data. I updated the code to now use mat(float) ctor to create the identity matrices.
3) Well... a triangle typically consists of 3 vertices, not 9...
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