Stars
Cosmos is a world model development platform that consists of world foundation models, tokenizers and video processing pipeline to accelerate the development of Physical AI at Robotics & AV labs. C…
Artwork and artwork license information from Dungeon Crawl Stone Soup
The render portion of Sample Viewer (glTF-Sample-Viewer)
Single-header BVH construction and traversal library.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…
AsciiDoc support for Visual Studio Code using Asciidoctor
A rendering sample that demonstrates bindless deferred texturing using D3D12
A utility for building graphics API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.
Math library using HLSL syntax with multiplatform SIMD support
A compute shader emulation of the PlayStation 2 Graphics Synthesizer
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.
A lightweight library for portable low-level GPU computation using WebGPU.
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
A simple library to encode video in real-time with Vulkan video
Game Engines with Source: Learning from the best
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
Physical based rendering with Vulkan using glTF 2.0 models
Intercept Layer for Debugging and Analyzing OpenCL Applications