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Cosmos is a world model development platform that consists of world foundation models, tokenizers and video processing pipeline to accelerate the development of Physical AI at Robotics & AV labs. C…

Python 6,826 412 Updated Jan 9, 2025

Artwork and artwork license information from Dungeon Crawl Stone Soup

Python 124 34 Updated Sep 5, 2020

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 22 4 Updated Dec 18, 2024

A snapshot of our vulkan backend code

C++ 269 7 Updated Nov 19, 2024

Single-header BVH construction and traversal library.

C++ 666 36 Updated Jan 14, 2025

This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…

C++ 91 11 Updated Jan 15, 2025

AsciiDoc support for Visual Studio Code using Asciidoctor

TypeScript 344 97 Updated Dec 21, 2024

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 561 48 Updated Nov 11, 2024

A utility for building graphics API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.

C++ 9 Updated Jan 13, 2025

Math library using HLSL syntax with multiplatform SIMD support

C++ 739 52 Updated Jan 15, 2025

A compute shader emulation of the PlayStation 2 Graphics Synthesizer

C++ 120 1 Updated Jan 12, 2025

NVIDIA PhysX SDK

C++ 2,726 383 Updated Dec 16, 2024

Simple and Fast Multimedia Library

C++ 10,524 1,766 Updated Jan 14, 2025

Simple Directmedia Layer

C 10,834 1,934 Updated Jan 15, 2025

Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."

C 411 67 Updated Feb 28, 2024

Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.

C++ 35 3 Updated Nov 14, 2024

A lightweight library for portable low-level GPU computation using WebGPU.

C++ 3,788 177 Updated Dec 29, 2024

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 101 5 Updated Jan 5, 2025

Main Web Site (Online Books)

HTML 9,058 892 Updated Jan 7, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,298 117 Updated Dec 25, 2024

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 459 22 Updated Dec 10, 2024

A simple library to encode video in real-time with Vulkan video

C++ 34 3 Updated May 20, 2024

Game Engines with Source: Learning from the best

432 18 Updated Oct 16, 2024

A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.

C++ 2,092 160 Updated Dec 26, 2024

WebGPU Samples

TypeScript 1,835 311 Updated Jan 15, 2025

Physical based rendering with Vulkan using glTF 2.0 models

C 15 1 Updated Jun 9, 2024

Descent 3 by Outrage Entertainment

C++ 2,894 252 Updated Jan 1, 2025

Intercept Layer for Debugging and Analyzing OpenCL Applications

C++ 317 82 Updated Jan 15, 2025

MSDF font atlas generator

C++ 853 183 Updated Nov 24, 2024
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