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Ping-Pong-like game in Assembly that works without OS
Single-header BVH construction and traversal library.
Blender addons to create scenes for Trial
NOCRT - simple replacement of some parts of C runtime library
This is a modified version of Mini-CRT++ in the book <程序员的自我修养>, it supports 32-bit and 64-bit system.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Physically based renderer demo written using Vulkan.
An example raylib application for viewing animation on the Geno character
A game engine with an emphasis on real-time cutting-edge solutions
Very fast, high quality, platform-independent hashing algorithm.
Sample code for https://github.com/floooh/sokol
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
A real-time rendering demo for Playdate console