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Procedural Geometry

Introduction

What is geometry?

  • Geometry is a fancy way of saying shape. In computer graphics, geometry is typically represented by an array of positions called "vertices".

What is a Mesh?

  • A Mesh is composed of one or more surfaces. A surface is an array composed of multiple sub-arrays containing vertices, normals, UVs, etc.
  • Normally the process of constructing surfaces and meshes is hidden from the user in the VisualServer, but with ArrayMeshes, the user can construct a Mesh manually by passing in an array containing the surface information.

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Procedural Samurai Mesh

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