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src/content/h3odst/guides/campaign/level-progression/readme.md
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title: H3 ODST level progression guide | ||
keywords: | ||
- campaign | ||
- level progression | ||
- game progression | ||
thanks: | ||
Kashiiera: Writing this guide | ||
--- | ||
Halo 3: ODST introduced a new hs command known as `game_level_advance` which lets progress to a specified scenario, this guide will teach you how to properly set this up for use with UGC maps. | ||
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Setting up the level progression properly will fix UGC maps from returning to the vanilla Halo 3: ODST campaign after finishing a mission. | ||
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# Setup | ||
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## Guerilla | ||
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Open up Guerilla and navigate to the **game_progression.game_progression** tag which is located in the **globals** folder in your root tag directory. | ||
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![""](a.png) | ||
At the bottom of the tag is where the **levels** block is located, if you're simply modifying existing levels here we simply need to change the **map id** and **campaign id** fields to **-1** for every block entry however if you're adding new entries to the block make sure to fill in the **script name** and **scenario** fields as well. | ||
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Once you've made your changes, save the tag and close Guerilla. | ||
## Excession | ||
In Excession, all you need to do is simply change the **Scenario File Name** field to your mission's .scenario tag WITHOUT the extension like so: | ||
![""](b.png) | ||
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Once you've made your changes, save all files and close out of Excession. | ||
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# Finishing Up | ||
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That's all there is to it, to test out your changes make sure to compile your maps and run them in MCC! | ||
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title: H3 ODST campaign guides | ||
stub: true | ||
--- | ||
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{% childList /%} |