A developer mostly focusing on game development in Unity with an interest in computer graphics.
- Estonia, Tartu
- https://www.linkedin.com/in/siimraudsepp/
Stars
A massively parallel, high-level programming language
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The source code for Placeholder Gameworks' debut title "Death and Taxes", of which I did the coding.
GPU atmosphertic scattering and planet generation in Unity 3D
A Unity port of Brunetons improved atmospheric scattering