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A massively parallel, high-level programming language

Rust 17,969 444 Updated Dec 26, 2024

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,281 1,402 Updated Jun 25, 2023
Go 1 Updated Nov 2, 2020

The source code for Placeholder Gameworks' debut title "Death and Taxes", of which I did the coding.

C# 142 15 Updated Mar 19, 2020

GPU atmosphertic scattering and planet generation in Unity 3D

C# 187 22 Updated Dec 18, 2021

🍭 Custom Unity Components that are delightful

C# 162 7 Updated Sep 9, 2024

Volume cloud for Unity3D

C# 646 72 Updated Jul 29, 2020

A Unity port of Brunetons improved atmospheric scattering

HLSL 360 65 Updated Jan 30, 2022

Volumetric clouds in Unity

C# 203 35 Updated Mar 7, 2023

PlayStation 3 emulator and debugger

C++ 16,064 1,967 Updated Jan 28, 2025