ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for several Lua engines (LuaJIT, Löve 2D, Moai, Gideros, MobileLua, and others). It originated from the Estrela Editor.
- Written in Lua, so easily customizable.
- Small, portable, and cross-platform (Windows, Mac OSX, and Linux).
- Auto-completion for functions, keywords, and custom APIs.
- Interactive console to directly test code snippets with local and remote execution.
- Integrated debugger (with support for local and remote debugging).
- Live coding with Lua (demo), Löve 2D (demo), and Gideros (demo).
- Support for plugin-like components:
- applications: overall control of applications settings;
- specs (spec/): file syntax, lexer, keywords (e.g. glsl);
- apis (api/): for code-completion and tool-tips;
- interpreters (interpreters/): how a project is run;
- config (cfg/): contains style and basic editor settings;
- tools (tools/): additional tools (e.g. DirectX/Cg shader compiler...).
Open file(s):
zbstudio <filename> [<filename>...]
any non-option will be treated as filename
Overriding default configuration:
zbstudio -cfg "<luacode overriding config>" [<filename>]
e.g.: zbstudio -cfg "editor.fontsize=12" somefile.lua
Loading custom configuration:
zbstudio -cfg config/file.lua [<filename>]
e.g.: zbstudio -cfg cfg/estrela.lua
ZeroBrane LLC: Paul Kulchenko ([email protected])
Luxinia Dev: Christoph Kubisch ([email protected])
The projects have been merged again and zbstudio will lead the future.
Please reassociate files with zbstudio. To keep your history of files and
projects copy the contents of the EstrelaEditor.ini
in your HOME directory
to ZeroBraneStudio.ini
. If you have used Estrela for graphics shader
authoring or luxinia, create/modify the cfg/user.lua
to include the content
of cfg/estrela.lua
to load all tools and specifications by default again.
See LICENSE file.