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Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
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RTProgressivePhotonMapper Public
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
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ReSTIR_PT Public
Forked from DQLin/ReSTIR_PTSource Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
C++ BSD 3-Clause "New" or "Revised" License UpdatedJun 11, 2024 -
slang Public
Forked from shader-slang/slangMaking it easier to work with shaders
C++ MIT License UpdatedSep 13, 2023 -
RayTracingDenoiser Public
Forked from NVIDIAGameWorks/RayTracingDenoiserNVIDIA Ray Tracing Denoiser
HLSL Other UpdatedJul 4, 2023 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
GLSL MIT License UpdatedMay 8, 2021 -