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Removing all unused directives
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dotmbf committed Jan 7, 2018
1 parent 73a56c3 commit ac360a4
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Showing 546 changed files with 419 additions and 2,851 deletions.
3 changes: 0 additions & 3 deletions Communication/Packets/Incoming/Catalog/CheckGnomeNameEvent.cs
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
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using Plus.Database.Interfaces;
using Plus.HabboHotel.Catalog.Utilities;
using Plus.HabboHotel.Rooms.AI.Responses;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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7 changes: 3 additions & 4 deletions Communication/Packets/Incoming/Catalog/CheckPetNameEvent.cs
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using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;

namespace Plus.Communication.Packets.Incoming.Catalog
{
public class CheckPetNameEvent : IPacketEvent
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using System;
using Plus.Communication.Packets.Incoming;

using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.Communication.Packets.Outgoing.BuildersClub;

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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Catalog;
using Plus.Communication.Packets.Outgoing.Catalog;

namespace Plus.Communication.Packets.Incoming.Catalog
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using System;

using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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7 changes: 1 addition & 6 deletions Communication/Packets/Incoming/Catalog/GetClubGiftsEvent.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Catalog;

namespace Plus.Communication.Packets.Incoming.Catalog
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using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.Communication.Packets.Outgoing.Catalog;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

namespace Plus.Communication.Packets.Incoming.Catalog
{
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using System;
using Plus.Communication.Packets.Incoming;

using Plus.Utilities;
using Plus.HabboHotel.Users;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Users.Inventory;

using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.Communication.Packets.Outgoing.Inventory.Purse;
using Plus.Communication.Packets.Outgoing.Inventory.Furni;
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using System;
using System.Data;

using Plus.Communication.Packets.Incoming;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.Communication.Packets.Outgoing.Rooms.Engine;
using Plus.Communication.Packets.Outgoing.Inventory.Purse;

using Plus.Database.Interfaces;


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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Games;
using Plus.Communication.Packets.Outgoing.GameCenter;
using System.Data;

using Plus.HabboHotel.Users;
using Plus.HabboHotel.Games;

namespace Plus.Communication.Packets.Incoming.GameCenter
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Collections.Generic;

using Plus.HabboHotel.Games;
using Plus.Communication.Packets.Outgoing.GameCenter;
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.Communication.Packets.Outgoing.GameCenter;
using Plus.Communication.Packets.Outgoing.GameCenter;

namespace Plus.Communication.Packets.Incoming.GameCenter
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

namespace Plus.Communication.Packets.Incoming.GameCenter
namespace Plus.Communication.Packets.Incoming.GameCenter
{
class InitializeGameCenterEvent : IPacketEvent
{
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using System;
using System.Linq;
using System.Text;
using System.Data;
using System.Collections.Generic;

using Plus.HabboHotel.Games;
using Plus.Communication.Packets.Outgoing.GameCenter;
using Plus.Database.Interfaces;

namespace Plus.Communication.Packets.Incoming.GameCenter
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Permissions;


using Plus.HabboHotel.Users;
using Plus.HabboHotel.Cache;

namespace Plus.Communication.Packets.Incoming.Groups
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Permissions;


using Plus.HabboHotel.Users;
using Plus.HabboHotel.Cache;

namespace Plus.Communication.Packets.Incoming.Groups
{
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Groups;

namespace Plus.Communication.Packets.Incoming.Groups
{
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6 changes: 1 addition & 5 deletions Communication/Packets/Incoming/Groups/GetGroupInfoEvent.cs
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;

namespace Plus.Communication.Packets.Incoming.Groups
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4 changes: 1 addition & 3 deletions Communication/Packets/Incoming/Groups/JoinGroupEvent.cs
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using System;
using System.Linq;
using System.Text;
using System.Linq;
using System.Collections.Generic;

using Plus.HabboHotel.Groups;
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7 changes: 1 addition & 6 deletions Communication/Packets/Incoming/Groups/ManageGroupEvent.cs
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;

namespace Plus.Communication.Packets.Incoming.Groups
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4 changes: 0 additions & 4 deletions Communication/Packets/Incoming/Groups/PurchaseGroupEvent.cs
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.HabboHotel.Rooms;

namespace Plus.Communication.Packets.Incoming.Groups
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using System;
using System.Linq;
using System.Text;
using System.Linq;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Permissions;
using Plus.Database.Interfaces;
using Plus.HabboHotel.Users;
using Plus.HabboHotel.Cache;
using Plus.HabboHotel.Cache.Type;

namespace Plus.Communication.Packets.Incoming.Groups
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Database.Interfaces;
using Plus.Communication.Packets.Outgoing.Users;
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Users;
using Plus.HabboHotel.Users;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Permissions;
using Plus.HabboHotel.Cache;



namespace Plus.Communication.Packets.Incoming.Groups
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Items;
using Plus.Communication.Packets.Outgoing.Groups;
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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Groups;
using Plus.HabboHotel.Groups;
using Plus.Database.Interfaces;
using Plus.Communication.Packets.Outgoing.Groups;

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using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using System.Linq;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;
using Plus.Communication.Packets.Outgoing.Groups;
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using System;

using Plus.Communication.Packets.Incoming;
using Plus.Utilities;
using Plus.HabboHotel.GameClients;

using Plus.Communication.Encryption;
using Plus.Communication.Encryption;
using Plus.Communication.Encryption.Crypto.Prng;
using Plus.Communication.Packets.Outgoing.Handshake;

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using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Incoming;

namespace Plus.Communication.Packets.Incoming.Handshake
{
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using System;

using Plus.Communication.Packets.Incoming;
using Plus.HabboHotel.Groups;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Handshake;

namespace Plus.Communication.Packets.Incoming.Handshake
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4 changes: 1 addition & 3 deletions Communication/Packets/Incoming/Handshake/InitCryptoEvent.cs
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using System;

using Plus.Communication.Encryption;
using Plus.Communication.Encryption;
using Plus.Communication.Packets.Outgoing.Handshake;

namespace Plus.Communication.Packets.Incoming.Handshake
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