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12 Levels, 52 Themes, 365 Rooms

1 Year!


I am designing this dungeon as a series of rooms / encounters to be used in what ever order or combination works. As I write each week I imagine them as a sub-section within a level.

For ease of understanding I'll map out each week, but it is in no way the fixed or definitive layout, more a suggestions.


I've collected some resources that are related to Dungeon23.

From the root dir, run python3 scripts/make_room.py to scaffold out a new room and give you some suggestions on what is in it.


Example Dungeon Room

{{ DESCRIPTION }}


More Info:

More info about the Room for the person running the game.

Inhabitant

If there is a being in the room, and some info about them

Faction

If there is a faction tied to this room, and info about them and how/why they are connected to the room.

Rumor & Local Lore

Any rumors or local lore that might point the players to this room.

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