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GameDev for Not-So Classic Games
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GameDev for Not-So Classic Games

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@Dynamite-Stew @Not-So-Classic-Games

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Sonicboomcolt/README.md

Hi there 👋

Hi, I’m Danyon, a game developer with Not-So Classic Games. I’ve been making games with Unity and C# since late 2012, but I didn’t start doing it professionally until 2018. I’m currently looking for new opportunities.

💻 What I've worked on.

Here you can see what I have done and/or doing.

Project Status Role Organization Year
Catto Pew Pew! VR Developing Assisting Programmer Oakley Blade Games 2024
Unannounced Project Developing Lead Programer Not-So Classic Games 2024
Curfiddle Finished Lead Programer Not-So Classic Games 2022
HeadHunter Finished Lead Programer Not-So Classic Games 2022
Coffling Finished Lead Programer Not-So Classic Games 2022
Clown Meltdown Finished Networking Expert / Assisting Programmer Dynamite Stew 2022
Catto Pew Pew! Finished Assisting Programmer Oakley Blade Games 2022
Deltazone Developing Programming Support EvolvedPhoenix Studios 2022
Where Is My Parking Spot 2 On-Hold Lead Programer Not-So Classic Games 2021
Happbee Finished Lead Programer Not-So Classic Games 2021
Short Fuse Finished Lead Programmer / Networking Expert Dynamite Stew 2021
Down The Hole Finished Lead Programer Not-So Classic Games 2020
Where Is My Parking Spot Finished Lead Programer Not-So Classic Games 2020
Project Gold Canceled Lead Programer Not-So Classic Games 2020
Purgatory Finished Lead Programer Not-So Classic Games 2020
Wind-Up-Warriors Finished Lead Programer Not-So Classic Games 2020
Gone-To-Lunch Finished Lead Programer Not-So Classic Games 2020
The-Square Finished Programer / Music Composer BillyMan 2020
FIX THEM BOTS Finished Music Composer BillyMan 2020
PACE Finished Music Composer Malky Stuffs 2020
Cat Warfare Developing Lead Programer Not-So Classic Games 2018

🗨️ Testimonials

What People Say About My Work

"In all of my working with Danyon, he's shown total competency with every single task he's done and works to make every programming solution he creates as readable and efficient as possible. He creates systems according to instructions and always leaves the end result polished and easy to use. He's also very flexible when it comes to unforeseen challenges and is great at pivoting to find solutions. As far as character goes, time and time again Danyon has shown strong generosity, patience, and integrity both professionally and personally. It's been amazing working with Danyon, and he'd be a great part of any team."
Oakley Blade., CEO, Oakley Blade Games

🎓 What I Know

Curious about my skills? Here’s what I’ve been working with over the years. I’m always learning and eager to improve!

Skill Since Education
C# 2012 Self-Taught
GameMaker 8 2010 Self-Taught
Unity 2012 Self-Taught
Blender 2014 Self-Taught
FL Studio 2015 Self-Taught
Substance Painter 2016 Self-Taught
Substance Designer 2019 Self-Taught
Photoshop 2008 Self-Taught

📚 What I’ve Taught

Here are the skills I’ve shared with others who wanted to learn.

Skill Teaching Experience
C# 2014–2023
Unity 2015–2022

🎭 What I’ve Experimented With

These are tools and languages I’ve dabbled in but haven’t fully mastered yet. I’m still exploring and growing in these areas.

Skill Since Education
SQL 2022 Self-Taught
C++ 2021 Self-Taught
Unreal Engine 2020 Self-Taught
OpenGL 2020 Self-Taught
JavaScript 2010 Self-Taught
Autodesk Maya 2014 Self-Taught

Pinned Loading

  1. FrikingPong FrikingPong Public

    This is a small pong game made to show off some C# and Unity skills.

    C#