Hi, I’m Danyon, a game developer with Not-So Classic Games. I’ve been making games with Unity and C# since late 2012, but I didn’t start doing it professionally until 2018. I’m currently looking for new opportunities.
Here you can see what I have done and/or doing.
Project | Status | Role | Organization | Year |
---|---|---|---|---|
Catto Pew Pew! VR | Developing | Assisting Programmer | Oakley Blade Games | 2024 |
Unannounced Project | Developing | Lead Programer | Not-So Classic Games | 2024 |
Curfiddle | Finished | Lead Programer | Not-So Classic Games | 2022 |
HeadHunter | Finished | Lead Programer | Not-So Classic Games | 2022 |
Coffling | Finished | Lead Programer | Not-So Classic Games | 2022 |
Clown Meltdown | Finished | Networking Expert / Assisting Programmer | Dynamite Stew | 2022 |
Catto Pew Pew! | Finished | Assisting Programmer | Oakley Blade Games | 2022 |
Deltazone | Developing | Programming Support | EvolvedPhoenix Studios | 2022 |
Where Is My Parking Spot 2 | On-Hold | Lead Programer | Not-So Classic Games | 2021 |
Happbee | Finished | Lead Programer | Not-So Classic Games | 2021 |
Short Fuse | Finished | Lead Programmer / Networking Expert | Dynamite Stew | 2021 |
Down The Hole | Finished | Lead Programer | Not-So Classic Games | 2020 |
Where Is My Parking Spot | Finished | Lead Programer | Not-So Classic Games | 2020 |
Project Gold | Canceled | Lead Programer | Not-So Classic Games | 2020 |
Purgatory | Finished | Lead Programer | Not-So Classic Games | 2020 |
Wind-Up-Warriors | Finished | Lead Programer | Not-So Classic Games | 2020 |
Gone-To-Lunch | Finished | Lead Programer | Not-So Classic Games | 2020 |
The-Square | Finished | Programer / Music Composer | BillyMan | 2020 |
FIX THEM BOTS | Finished | Music Composer | BillyMan | 2020 |
PACE | Finished | Music Composer | Malky Stuffs | 2020 |
Cat Warfare | Developing | Lead Programer | Not-So Classic Games | 2018 |
What People Say About My Work
"In all of my working with Danyon, he's shown total competency with every single task he's done and works to make every programming solution he creates as readable and efficient as possible. He creates systems according to instructions and always leaves the end result polished and easy to use. He's also very flexible when it comes to unforeseen challenges and is great at pivoting to find solutions. As far as character goes, time and time again Danyon has shown strong generosity, patience, and integrity both professionally and personally. It's been amazing working with Danyon, and he'd be a great part of any team."
— Oakley Blade., CEO, Oakley Blade Games
Curious about my skills? Here’s what I’ve been working with over the years. I’m always learning and eager to improve!
Skill | Since | Education |
---|---|---|
C# | 2012 | Self-Taught |
GameMaker 8 | 2010 | Self-Taught |
Unity | 2012 | Self-Taught |
Blender | 2014 | Self-Taught |
FL Studio | 2015 | Self-Taught |
Substance Painter | 2016 | Self-Taught |
Substance Designer | 2019 | Self-Taught |
Photoshop | 2008 | Self-Taught |
Here are the skills I’ve shared with others who wanted to learn.
Skill | Teaching Experience |
---|---|
C# | 2014–2023 |
Unity | 2015–2022 |
These are tools and languages I’ve dabbled in but haven’t fully mastered yet. I’m still exploring and growing in these areas.
Skill | Since | Education |
---|---|---|
SQL | 2022 | Self-Taught |
C++ | 2021 | Self-Taught |
Unreal Engine | 2020 | Self-Taught |
OpenGL | 2020 | Self-Taught |
JavaScript | 2010 | Self-Taught |
Autodesk Maya | 2014 | Self-Taught |