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PUBG API Developer Resources

Art assets and data dictionaries for use with the PUBG API.

Assets

The assets folder contains art assets for equipment, weapons, and more. Assets for data found in the telemetry will have a similar file name. For example, Item_Attach_Weapon_Lower_AngledForeGrip_C in the telemetry will match up to Item_Attach_Weapon_Lower_AngledForeGrip.png.

Dictionaries

The dictionaries folder contains files that map some of the longer and confusing data names from the telemetry to shorter human-readable versions. The name of each mapping file corresponds to a key in the telemetry data. Each key in the mapping files is a possible value for the key corresponding to the file name in the telemetry data. The value of each key in the mapping files is the shortened human-readable name for that value in the telemetry data. For example:

Here is an example line from the telemetry data:

"itemId": "Item_Attach_Weapon_Stock_SniperRifle_CheekPad_C"

We look at the key here to determine the mapping file. In this case, it is itemId, so we need to look in itemId.json. Within this mapping file, there is the following entry:

"Item_Attach_Weapon_Stock_SniperRifle_CheekPad_C": "Sniper Rifle Cheek Pad"

Here we find that the pretty name for Item_Attach_Weapon_Stock_SniperRifle_CheekPad_C is "Sniper Rifle Cheek Pad".

NOTE: Not all of the telemetry data will have associated mapping files.

Enums

The enums folder contains files with an array of possible values for the telemetry data key associated with each filename. For example:

Here is a basic schema for the item object found throughout the telemetry data:

{
  "itemId": string,
  "stackCount": int,
  "category": string,
  "subCategory": string,
  "attachedItems": [ItemId, ...]
}

Similar to how dictionaries work for values of ItemId, we can look up all of the possible values for category and subcategory in category.json and subcategory.json respectively. The difference here is that the possible values do not need mapping because their meanings are straightforward.

Community Contributions

Community contributions and feedback are welcome! Please feel free to submit an issue if there is something missing or not quite right, and we will take a look as soon as we are able.

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