Skip to content

Commit

Permalink
release repository
Browse files Browse the repository at this point in the history
  • Loading branch information
balakumar-s committed Oct 26, 2023
0 parents commit 07e6ccf
Show file tree
Hide file tree
Showing 287 changed files with 70,659 additions and 0 deletions.
11 changes: 11 additions & 0 deletions .clangd
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
---
Language: Cpp
BasedOnStyle: Google
ColumnLimit: 100
IncludeBlocks: Preserve
DerivePointerAlignment: false
PointerAlignment: Right
---
Language: Proto
BasedOnStyle: Google
...
19 changes: 19 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
src/curobo/content/assets/debug** filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.pt filter=lfs diff=lfs merge=lfs -text
*.mtl filter=lfs diff=lfs merge=lfs -text
*.nvblx filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
*.usd filter=lfs diff=lfs merge=lfs -text
*.usda filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.webm filter=lfs diff=lfs merge=lfs -text
docs/_static/nvidia_logo.png filter=lfs diff=lfs merge=lfs -text
docs/images/motion_opt.png filter=lfs diff=lfs merge=lfs -text
src/curobo/content/assets/urdf/nvblox/out4_color.png filter=lfs diff=lfs merge=lfs -text
docs/_html_extra/* filter=lfs diff=lfs merge=lfs -text
214 changes: 214 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,214 @@
.vscode*
*.hdf5
*data/
*.bat
*.p
*.mlx

*#
*logs
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

*.json

# C extensions
*.so
requirements.txt
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/
docs/_source/
_build/

# PyBuilder
.pybuilder/
target/

# Jupyter Notebook
.ipynb_checkpoints

# IPython
profile_default/
ipython_config.py

# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version

# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock

# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/

# Celery stuff
celerybeat-schedule
celerybeat.pid

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
.#*
# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/
.dmypy.json
dmypy.json

# Pyre type checker
.pyre/

# pytype static type analyzer
.pytype/

# Cython debug symbols
cython_debug/

experiments/

# torch pickles:
*.t
*.npy
*.zip
*.qdrep
*.sql*
*.npz
/examples/*.stl

*Flymake log*
#*.pt
*.pth*
*.tar
examples/*.pt

curobo.*
docs/modules.rst
docs/setup.rst
docs/install_instructions.rst
docs/_api/*

# VIM
*swp
*swo

examples/debug/*.onnx
*.engine
*.profile
*.cache
*.flatbuffers
#*.obj
*.glb
*.onnx
*stltoobj.bat
external/*
public/*
docs/doxygen/html/*
docs/doxygen/xml/*


docker/pkgs/*


nvidia_curobo*/

*.code-workspace
*.usda
*.pdf
#*.png
*.usd
*.obj
*.STL
*.dae
*.stl
*.mtl
*.SLDPRT

*tfevents*

*.csv
15 changes: 15 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
<!--
Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
property and proprietary rights in and to this material, related
documentation and any modifications thereto. Any use, reproduction,
disclosure or distribution of this material and related documentation
without an express license agreement from NVIDIA CORPORATION or
its affiliates is strictly prohibited.
-->
# Changelog

## Version 0.0.0

- First version of CuRobo.
16 changes: 16 additions & 0 deletions CODEOWNERS
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
# Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.

#######################################################
# KEEP ITEMS IN ALPHABETICAL ORDER WITHIN THEIR GROUP #
#######################################################
# See this page for information about this file
# https://docs.gitlab.com/ee/user/project/code_owners.html

# Default
NVIDIA
77 changes: 77 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,77 @@
Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.


NVIDIA License

1. Definitions

“Licensor” means any person or entity that distributes its Work.
“Work” means (a) the original work of authorship made available under this license, which may
include software, documentation, or other files, and (b) any additions to or derivative works
thereof that are made available under this license.
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the meaning as
provided under U.S. copyright law; provided, however, that for the purposes of this license,
derivative works shall not include works that remain separable from, or merely link (or bind by
name) to the interfaces of, the Work.

Works are “made available” under this license by including in or with the Work either (a) a
copyright notice referencing the applicability of this license to the Work, or (b) a copy of
this license.

2. License Grant

2.1 Copyright Grant. Subject to the terms and conditions of this license, each Licensor grants to
you a perpetual, worldwide, non-exclusive, royalty-free, copyright license to use, reproduce,
prepare derivative works of, publicly display, publicly perform, sublicense and distribute its Work
and any resulting derivative works in any form.

3. Limitations

3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so under this
license, (b) you include a complete copy of this license with your distribution, and (c) you retain
without modification any copyright, patent, trademark, or attribution notices that are present in
the Work.

3.2 Derivative Works. You may specify that additional or different terms apply to the use,
reproduction, and distribution of your derivative works of the Work (“Your Terms”) only if (a)
Your Terms provide that the use limitation in Section 3.3 applies to your derivative works, and (b)
you identify the specific derivative works that are subject to Your Terms. Notwithstanding Your
Terms, this license (including the redistribution requirements in Section 3.1) will continue to
apply to the Work itself.

3.3 Use Limitation. The Work and any derivative works thereof only may be used or intended for
use non-commercially. Notwithstanding the foregoing, NVIDIA Corporation and its affiliates may use
the Work and any derivative works commercially. As used herein, “non-commercially” means for
research or evaluation purposes only.

3.4 Patent Claims. If you bring or threaten to bring a patent claim against any Licensor (including
any claim, cross-claim or counterclaim in a lawsuit) to enforce any patents that you allege are
infringed by any Work, then your rights under this license from such Licensor (including the grant
in Section 2.1) will terminate immediately.

3.5 Trademarks. This license does not grant any rights to use any Licensor’s or its affiliates’
names, logos, or trademarks, except as necessary to reproduce the notices described in this license.

3.6 Termination. If you violate any term of this license, then your rights under this license
(including the grant in Section 2.1) will terminate immediately.

4. Disclaimer of Warranty.

THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
TITLE OR NON-INFRINGEMENT. YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.

5. Limitation of Liability.

EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR
RELATED TO THIS LICENSE, THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF
GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER
DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

****************************************************************************************************

This package contains examples that use external assets (urdf and mesh files). Licenses for external
assets are listed in LICENSE_ASSETS.

Loading

0 comments on commit 07e6ccf

Please sign in to comment.