This an Adaptation of Sebastien Lague and BarthPaleologue's Atmospheric Scattering shader.
https://github.com/BarthPaleologue/volumetric-atmospheric-scattering/tree/main
https://www.youtube.com/watch?v=DxfEbulyFcY
I made it to understand and study Raymarching and volumetric rendering.
This is a raw adaptation and could be drastically improved, in due time.
I made an example Map in the plugin.
Discord: https://discord.gg/uZAbCGqHB7