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Fix select_card when multiple cards can be chosen
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Eremel committed Feb 10, 2025
1 parent ce3f865 commit 8177e30
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Showing 2 changed files with 10 additions and 2 deletions.
10 changes: 9 additions & 1 deletion lovely/booster.toml
Original file line number Diff line number Diff line change
Expand Up @@ -245,7 +245,15 @@ target = 'functions/button_callbacks.lua'
match_indent = true
position = 'before'
pattern = '''
if area == G.consumeables then
for i = 1, #G.GAME.tags do
if G.GAME.tags[i]:apply_to_run({type = 'new_blind_choice'}) then break end
end
G.E_MANAGER:add_event(Event({trigger = 'after',delay = 0.2*delayfac,
func = function()
save_run()
return true
end}))
'''
payload = '''
booster_obj = nil
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2 changes: 1 addition & 1 deletion version.lua
Original file line number Diff line number Diff line change
@@ -1 +1 @@
return "1.0.0~ALPHA-1410b-STEAMODDED"
return "1.0.0~ALPHA-1410c-STEAMODDED"

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