Powerful library manager for Godot
- Get Plugin: Download and install elementum plugin from releases.
- Import Plugin: Open your project, go to
AssetLib
, click onImport...
and importElementum-Plugin.zip
file. - Activate Plugin: Go to
Project > Project Settings > Plugins
and setElementum
status toenable
. - Remove Plugin Zip: Now you can remove
Elementum.zip
.
- Download Libraries: See this page for browse Elementum libraries, you can click on libraries to see repository. in library ripository you can download library from releases.
- Import Libraries: Open your project, go to
AssetLib
, click onImport...
and import library.zip
file. - Reload Project: Use
Project>Reload Current Project
.
Now you can use libraries, for guides you should see library repository.
- Create ripository: Create a godot project and add project to github.
- Create Library: Create script in
addons/Elementum/Libraries/
folder with this themplate (don't froget GDScript Style Guide!):class_name %your_library_name%_Elementum extends Elementum func exampel(test_parameter): print("It's only for test!") ...
- Write Docs: See here for documentation in Godot.
- Create A Release: Create a
.zip
file fromaddons
folder (You should have only that:addons/Elemntum/Libraries/%LibraryName%.gd
) and upload it as release. - Publish Library: Add your repository to Elementum libraries page