-
-
Notifications
You must be signed in to change notification settings - Fork 495
Insights: SuperTux/supertux
Overview
Could not load contribution data
Please try again later
3 Pull requests merged by 1 person
-
Fix Tux being permanently safe after mix of using door and scripting Tux safe
#3187 merged
Feb 2, 2025 -
Avoid grabbing an already grabbed portable
#3157 merged
Feb 2, 2025 -
Prevent rock from going through ceiling at negative gravity
#3018 merged
Feb 2, 2025
3 Pull requests opened by 3 people
-
Fix addon MD5 buffer overflow
#3196 opened
Jan 30, 2025 -
Allow to ignore multiple objects when checking for collisions
#3197 opened
Feb 2, 2025 -
Let squished enemies fade out instead of vanishing instantly
#3198 opened
Feb 2, 2025
3 Issues closed by 1 person
-
[Bug]: Tux immunity after door
#3186 closed
Feb 2, 2025 -
Rock phases through ceiling
#2982 closed
Feb 2, 2025 -
[Bug]: Tux can use the item pocket when deactivated
#3189 closed
Feb 1, 2025
5 Issues opened by 4 people
-
[Feature Request]: Coin, coin rain and coin explosion carry support for Owl enemy
#3199 opened
Feb 3, 2025 -
[Bug]: Scripting Gradient rgb is misconfigured
#3195 opened
Jan 29, 2025 -
[BUG] Haywire player ledge collision error
#3194 opened
Jan 29, 2025 -
[Bug]: ScriptingGradient doesnt include alpha
#3193 opened
Jan 29, 2025 -
[Crash]: sometimes after making a custom title screen, game crashes if tux dies
#3192 opened
Jan 28, 2025
7 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Editor comment
#3181 commented on
Feb 3, 2025 • 7 new comments -
Add trigger direction property to script trigger
#3041 commented on
Feb 2, 2025 • 1 new comment -
Add underground tiles to forest worldmap
#1017 commented on
Jan 28, 2025 • 0 new comments -
[Feature Request]: internal: GameObject::draw() should be const
#3174 commented on
Jan 29, 2025 • 0 new comments -
CMake Refactor
#3093 commented on
Jan 31, 2025 • 0 new comments -
Fix MD5 digest
#3136 commented on
Jan 30, 2025 • 0 new comments -
PulsingLight: Move and change colour together with tilemap
#3167 commented on
Feb 2, 2025 • 0 new comments