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Asset browser implementation (WolvenKit#328)
* Begin work on asset browser bindings * Basic file browsing * Working cyberpunk archivemanager without hashes * Fix hashservice for asset browser * ProjectWizard Design fixes * Added basic design (no content) For : IntegratedToolsPage UserPage BugReportWizard FeedBackWizard * Changed to Public HandyControls Nuget! Woohoo! * Preperations for adding CyberCAT Wizards design work. * PreviewView Grid (Name = PreviewGridAsset) * Directorytree and path display for AssetBrowser * Assetbrowser bugfixes * FIx build * Assetbrowser class and extension list * Virtualize comboboxes and home button * Fix project loading async await bug * Adding mod files works for witcher3 Co-authored-by: R503B <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
using System.Collections.Generic; | ||
using System.Windows.Documents; | ||
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namespace WolvenKit.Common.Model | ||
{ | ||
public class AssetBrowserData | ||
{ | ||
public string Name { get; set; } | ||
public string Size { get; set; } | ||
public GameFileTreeNode Parent { get; set; } | ||
public GameFileTreeNode This { get; set; } | ||
public GameFileTreeNode Children { get; set; } | ||
public EntryType Type { get; set; } | ||
public List<IGameFile> AmbigiousFiles { get; set; } | ||
} | ||
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public enum EntryType | ||
{ | ||
Directory, | ||
File, | ||
MoveUP | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -32,7 +32,4 @@ public interface IGameFile | |
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void Extract(Stream output); | ||
} | ||
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} |
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