Tekisasu Engine is a feature-rich, multi-platform, open-source game engine capable of running 2D+3D projects on a number of different platforms.
This project (except for the Tekisasu logo assets which are the exclusive property of Tekisasu) are licensed under the Expat/MIT license, except where otherwise indicated.
Tekisasu maintains full builds and toolchains for every video game we work on. This ensures that we are not tied to the whims of a closed source commercial thirdparty offering or open source bad actors.
Tekisasu Engine is purpose built to facilitate and support development of our video games, but we share all of our modifications in base anyone would like to cherrypick them for their own uses.
The fork of upstream software is still in progress. There are no public builds available yet.
- tekisasu
- tekisasu-nir-static
- tekisasu-angle-static
- tekisasu-mono-builds
- tekisasu-cpp
- tekisasu-docs
- build-containers
- tekisasu-build-scripts
- osxcross
- cctools-port
- buildroot
- pbzx
Tekisasu Engine is primarily developed for video games being developed by Tekisasu. We do NOT envision Tekisasu Engine to be a community project. While we will make the releases available to the public, it is not meant for public use.
If you're looking for an excellent game development community, be sure to check out the new Blazium engine community and/or the Godot community.