Yocto/GL is a collection of single-file libraries, or single .h/.cpp pairs, for building physically-based graphics applications. Yocto/GL is written in C++14 and compiles on OSX (clang), Linux (clang/gcc) and Windows (cl). You can use Yocto/GL as either header-only libraries, for simplicity, or .h/.cpp pairs, to rduce code bloat and compile time.
- yocto_obj (.h/.cpp) - Wavefront OBJ/MTL loader and writer that supports arbitrary polygons (with/without triangulation), lines, and points. Includes optionals extensions for per-vertex color and radius, camera and environment map. Optionally depends on
yocto_img.h/.cpp
for texture loading. - yocto_gltf (.h/.cpp) - Khronos glTF loader and writer automatically generated by the spec. Supports all glTF format including Khronos extensions. Depends on
json.hpp
for json parsing. Optionally depends onyocto_img.h/.cpp
for texture loading and writing. - yocto_bvh (.h/.cpp) - Ray casting and closet point queries of points, lines and triangles accelerated by a two-level bounding volume hierarchy. Implementation depends on
yocto_math.h
. - yocto_shape (.h/.cpp) - Utilities for manipulating shapes composed of points, lines, triangles or quads. Includes parametric shape generation, uniform tesselation, normal computation, uniform shape sampling. Implementation depends on
yocto_math.h
. - yocto_trace (.h/.cpp) - Path tracer with support for point, line or triangle geometry, mesh area lights and environment maps, materials with either GGX or Phong (only opaque for now). Support both incremental and offline computation on single- or multi-core machines. Implementation depends on
yocto_math.h
. - yocto_sym (.h/.cpp) - Rigid body solver supporting convex and concave triangle meshes based on Sequential Impulses (aka Projected Gauss-Sidel). Implementation depends on
yocto_math.h
.
- yocto_cmd (.h only) - Utilities for writing command line applications. Includes in particular a command line parsing library that support options and arguments of ints, floats, strings, enums. Likely, we will move this to (.h,.cpp).
- yocto_glu (.h/.cpp) - Quick and dirty rendering of images and shapes in OpenGL, useful to create interactive viewers.
- yocto_img (.h/.cpp) - Quick and dirty image loading and saving baSed on stb_image.
- yocto_math (.h only) - A few vector math routines used to implement Yocto/GL libraries.
All documentation is included in each library file in plain ASCII. If desired, runs doxygen
in the root directory to get html formatted documentation.
This repository contains Yocto/GL applications written to test the libraries.
- yobj2gltf.cpp: Converts Wavefront OBJ to glTF 1.1.
- ytestgen.cpp: Creates various test cases for the path tracer and GL viewer.
- yimview.cpp: HDR/PNG/JPG image viewer with exposure/gamma tone mapping.
- yshade.cpp: Simple OpenGL viewer.
- yitrace.cpp: Interactive path-tracer.
- ytrace.cpp: Offline path-tracer.
- yisym.cpp: Interactive rigid body demo code.
- ysym.cpp: Offline rigid body demo.
- yimproc.cpp: Offline image manipulation.
A few screenshots from ytrace are included here for demonstration.
A screenshotted movie from ysym is included here for demonstration.
You can build the non-interactive example apps using cmake with
mkdir cmake
cd cmake
cmake ..
make -j4 # linux/OSX
msbuild # Windows
The interactive apps use OpenGL, GLFW and GLEW. We include binaries for Windows, but you have to install the libraries youself on Linux (we use apt-get
) and OSX (we use homebrew). After installing these libraries, you can include these examples in the build by changing the cmake line above with
cmake -DINCLUDE_OPENGL_DEPS=ON ..
- Split CMake builds
- Switch to .H/.CPP pairs
- Compilation times are three times faster for the example applications
- Better separation of interface and implementation
- Doxygen documentation
- Internal speedup using raw pointers
- Khronos glTF support
- Modern C++ API
- Using references to avoid pointer chasing and memory management
- OBJ loading conforms better to raw file format
- significantly reduce code length, but maintaining same features
- Moving to C++
- Removed old C API
- Use STL containers by default
- Switched
- Moved to C++ internals and common math library.
- Rigid body solver.
- Initial release.
Yocto/GL libraries are released under the permissive MIT license, while the example apps are released under the 2-clause BSD (to include warranty for binary distribution).