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Merge branch 'master' of https://github.com/Caseus/SFML
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Mark Vian committed Dec 9, 2012
2 parents b668f00 + 2e22038 commit 32ae9d3
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Showing 8 changed files with 23 additions and 10 deletions.
5 changes: 2 additions & 3 deletions doc/mainpage.hpp
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///
/// \section welcome Welcome
/// Welcome to the official SFML documentation. Here you will find a detailed
/// view of all the SFML <a href="./annotated.php">classes</a>, as well as source
/// <a href="./files.php">files</a>. <br>
/// view of all the SFML <a href="./annotated.php">classes</a> and functions. <br/>
/// If you are looking for tutorials, you can visit the official website
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
///
/// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML :
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3 changes: 3 additions & 0 deletions include/SFML/Audio.hpp
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////////////////////////////////////////////////////////////
/// \defgroup audio Audio module
///
/// Sounds, streaming (musics or custom sources), recording,
/// spatialization.
///
////////////////////////////////////////////////////////////
4 changes: 3 additions & 1 deletion include/SFML/Graphics.hpp
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////////////////////////////////////////////////////////////
/// \defgroup graphics Graphics module
///
///
/// 2D graphics module: sprites, text, shapes, ...
///
////////////////////////////////////////////////////////////
4 changes: 2 additions & 2 deletions include/SFML/Graphics/RenderTarget.hpp
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////////////////////////////////////////////////////////////
void initialize();

private:

////////////////////////////////////////////////////////////
/// \brief Apply the current view
///
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////////////////////////////////////////////////////////////
void applyShader(const Shader* shader);

private :

////////////////////////////////////////////////////////////
/// \brief Activate the target for rendering
///
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3 changes: 1 addition & 2 deletions include/SFML/Graphics/Shader.hpp
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/// \endcode
/// \code
/// sf::Transform transform;
/// transform.Translate(5, 10);
/// transform.translate(5, 10);
/// shader.setParameter("matrix", transform);
/// \endcode
///
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/// window.setActive();
/// shader.bind();
/// ... render OpenGL geometry ...
/// shader.unbind();
/// \endcode
///
////////////////////////////////////////////////////////////
5 changes: 4 additions & 1 deletion include/SFML/Network.hpp
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////////////////////////////////////////////////////////////
/// \defgroup network Network module
///
///
/// Socket-based communication, utilities and higher-level
/// network protocols (HTTP, FTP).
///
////////////////////////////////////////////////////////////
4 changes: 4 additions & 0 deletions include/SFML/System.hpp
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////////////////////////////////////////////////////////////
/// \defgroup system System module
///
/// Base module of SFML, defining various utilities. It provides
/// vector classes, unicode strings and conversion functions,
/// threads and mutexes, timing classes.
///
////////////////////////////////////////////////////////////
5 changes: 4 additions & 1 deletion include/SFML/Window.hpp
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////////////////////////////////////////////////////////////
/// \defgroup window Window module
///
///
/// Provides OpenGL-based windows, and abstractions for
/// events and input handling.
///
////////////////////////////////////////////////////////////

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