by Ming-Lun "Allen" Chou / AllenChou.net / @TheAllenChou / Patreon
Applies squash & stretch effects based on velocity.
This is my first Godot project. I hope you like it.
To enable the plugin, the C# scripts need to be built first:
- Create/Update the C# solution: Project > Tools > C# > Create C# Solution
- Press the Build button at the top-right corner of the editor.
- Enable the plugin: Project > Plugins > Enable the Squash & Stretch plugin
Then, just add a squash & stretch node to the desired node as a child.