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change project settings.
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R3nzTheCodeGOD committed Nov 10, 2022
1 parent 7cc17a5 commit c248741
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Showing 2 changed files with 25 additions and 2 deletions.
14 changes: 13 additions & 1 deletion R3nzSkin/R3nzSkin.vcxproj
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Expand Up @@ -32,6 +32,7 @@
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x86</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
Expand All @@ -52,6 +53,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RiotGamesServers|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Release\$(Configuration)\</OutDir>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>
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<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_RIOT;WIN32;NDEBUG;R3NZSKIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<LanguageStandard_C>Default</LanguageStandard_C>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ControlFlowGuard>false</ControlFlowGuard>
<FloatingPointExceptions>false</FloatingPointExceptions>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
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13 changes: 12 additions & 1 deletion R3nzSkin_Injector/R3nzSkin_Injector.vcxproj
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Expand Up @@ -27,6 +27,7 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CLRSupport>true</CLRSupport>
<PreferredToolArchitecture>x86</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='ChinaServer|Win32'">
<PlatformToolset>v142</PlatformToolset>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_RIOT;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>Default</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile />
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ControlFlowGuard>false</ControlFlowGuard>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointExceptions>false</FloatingPointExceptions>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<StringPooling>true</StringPooling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
Expand All @@ -71,6 +81,7 @@
<GenerateDebugInformation>false</GenerateDebugInformation>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<EntryPointSymbol>main</EntryPointSymbol>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ChinaServer|Win32'">
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