I am Tovias Milliken, a Senior Technical Artist with a focus on graphics & rendering and pipeline development. I excel at bridging the gap between art and technology, ensuring seamless integration and high-quality results in a variety of projects.
- Blender Studio Launcher - A template to launch Blender with a "studio" environment.
- Blender Material Creator - A tool to improve an Artists ability to create Game ready materials
- POC P4 USD Asset Resolver - P4 USD Asset Resolver for pipelines where an asset needs to be referenced by its stream path
- Unity Draw Mode Tool - An extensible tool that allows us to create additional and custom draw modes inside of Unity
- Omniverse / Unreal AI Chat Flow - A PYQT Application that streamlines the voice-> question -> AI Speech Response workflow for use within Unreal / Omniverse