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AliveCursorSDK

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Installation via OpenUPM

  • Install Git.
  • Create an empty Win project with Unity2021.3.5f1 (You can download it from here).
  • Merge the following snippet to Packages/manifest.json file in your project, or just download the latest manifest.json file and replace it. (Make sure the version X.X.X has set to the latest version):
{
    "scopedRegistries": [
        {
            "name": "package.openupm.com",
            "url": "https://package.openupm.com",
            "scopes": [
                "com.openupm",
                "com.beans.deform",
                "com.coffee.ui-effect",
                "com.zibra.liquids-free",
                "com.threeyes.alivecursor.sdk",
                "com.yasirkula.beziersolution",
                "com.dbrizov.naughtyattributes",
                "jillejr.newtonsoft.json-for-unity.converters"
            ]
        }
    ],
    "dependencies": {
        "com.beans.deform": "1.2.1",
        "com.coffee.ui-effect": "4.0.0-preview.9",
        "com.zibra.liquids-free": "1.4.5",
        "com.threeyes.alivecursor.sdk": "X.X.X",
        "com.yasirkula.beziersolution": "2.3.2",
        "com.dbrizov.naughtyattributes": "2.1.4",
        "jillejr.newtonsoft.json-for-unity.converters": "1.4.0"
    }
}
  • Make sure Packages/manifest.json contain one and only one External Script Editor that you are using in Preferences Window/External Tools (eg:VisualStudio):

image

  • Download ProjectSetting zip file, extract it and replace project's origin ProjectSettings folder.
  • Open the project.

Possible Errors

  • If some error appear on first import, try cleanup or restart the project.
  • If some subfolder in Package/AliveCursorSDK become empty, try reimport the package.

Documentation

Check out wiki.

Samples

To find out the possibility of AliveCursor, I also upload different kinds of mods to workshop, you can find the source project here;

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SDK for AliveCursor, with most crazy third-party Plugins.

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  • C# 93.2%
  • ShaderLab 5.9%
  • HLSL 0.9%