Installation via OpenUPM
- Install Git.
- Create an empty Win project with Unity2021.3.5f1 (You can download it from here).
- Merge the following snippet to
Packages/manifest.json
file in your project, or just download the latest manifest.json file and replace it. (Make sure the version X.X.X has set to the latest version):
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.openupm",
"com.beans.deform",
"com.coffee.ui-effect",
"com.zibra.liquids-free",
"com.threeyes.alivecursor.sdk",
"com.yasirkula.beziersolution",
"com.dbrizov.naughtyattributes",
"jillejr.newtonsoft.json-for-unity.converters"
]
}
],
"dependencies": {
"com.beans.deform": "1.2.1",
"com.coffee.ui-effect": "4.0.0-preview.9",
"com.zibra.liquids-free": "1.4.5",
"com.threeyes.alivecursor.sdk": "X.X.X",
"com.yasirkula.beziersolution": "2.3.2",
"com.dbrizov.naughtyattributes": "2.1.4",
"jillejr.newtonsoft.json-for-unity.converters": "1.4.0"
}
}
- Make sure
Packages/manifest.json
contain one and only one External Script Editor that you are using inPreferences
Window/External Tools (eg:VisualStudio):
- Download ProjectSetting zip file, extract it and replace project's origin ProjectSettings folder.
- Open the project.
- If some error appear on first import, try cleanup or restart the project.
- If some subfolder in Package/AliveCursorSDK become empty, try reimport the package.
Check out wiki.
To find out the possibility of AliveCursor, I also upload different kinds of mods to workshop, you can find the source project here;