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juanteran committed Oct 14, 2016
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23 changes: 23 additions & 0 deletions Elecbyte.MUGEN.libs/Elecbyte.MUGEN.libs.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity name="Elecbyte.MUGEN.libs" processorArchitecture="x86" type="win32" version="1.0.0.0">
</assemblyIdentity>
<dependency>
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</dependentAssembly>
</dependency>
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<file hash="6427494b0eef512bde68d023b5f7d8d1fbdd9246" hashalg="SHA1" name="SDL_mixer.dll"></file>
<file hash="1ac1133920acc1338dbdb1bf2cc951086cd4c2bd" hashalg="SHA1" name="SDL_ttf.dll"></file>
<file hash="887b97b064424b30b59fa49deda0db1a03881799" hashalg="SHA1" name="zlib1.dll"></file>
</assembly>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable></noInheritable>
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</assembly>
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13 changes: 13 additions & 0 deletions Elecbyte.MUGEN.libs/README-SDL.txt
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Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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6 changes: 6 additions & 0 deletions Microsoft.VC90.CRT/Microsoft.VC90.CRT.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable></noInheritable>
<assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
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</assembly>
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93 changes: 93 additions & 0 deletions chars/kfm/ending.def
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; Ending cutscene for KFM's story.

; Like the intro, this storyboard has multiple scenes.
; Each scene uses two overlay anims, one for the picture, and
; another for the text.
; The fadein and fadeout parameters are used to fade one screen
; to the next.

[SceneDef]
spr = ending.sff
startscene = 0 ;Starting scene number (for debugging)

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60 ;Time to take for fading in
fadein.col = 0,0,0 ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 160,0 ;Default position for all layers
layer0.anim = 0 ;Anim action number
layer0.offset = 0,32 ;Position offset
layer0.starttime = 0 ;Time to start display
layer1.anim = 1
layer1.offset = 0,176
; Music
bgm = ending.mp3 ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 460

;------------------------------------
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
; The previous clearcolor value is carried over by default
; Overlay Anims (from 0 to 9)
; The previous layerall.pos value is carried over by default
layer0.anim = 10
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 11
layer1.offset = 0,176
; Total time
end.time = 300

;------------------------------------
[Scene 2]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 90
fadeout.col = 0,0,0
; Overlay Anims (from 0 to 9)
layer0.anim = 20
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 21
layer1.offset = 0,176
; Total time
end.time = 400

;Background image
[Begin Action 0]
0,0, 0,0, -1

;Text
[Begin Action 1]
1,0, 0,0, 200
1,1, 0,0, -1

;Background image
[Begin Action 10]
10,0, 0,0, -1

;Text
[Begin Action 11]
11,0, 0,0, -1

;Background image
[Begin Action 20]
20,0, 0,0, -1

;Text
[Begin Action 21]
21,0, 0,0, -1
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148 changes: 148 additions & 0 deletions chars/kfm/intro.def
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; Introduction cutscene for KFM's story.

; This storyboard has multiple scenes.
; Each scene uses two overlay anims, one for the picture, and
; another for the text.
; The fadein and fadeout parameters are used to fade one screen
; to the next.

[SceneDef]
spr = intro.sff
startscene = 0 ;Starting scene number (for debugging)

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60 ;Time to take for fading in
fadein.col = 0,0,0 ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 160,0 ;Default position for all layers
layer0.anim = 0 ;Anim action number
layer0.offset = 0,32 ;Position offset
layer0.starttime = 0 ;Time to start display
layer1.anim = 1
layer1.offset = 0,176
; Music
bgm = intro.mp3 ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 300

;------------------------------------
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
; The previous clearcolor value is carried over by default
; Overlay Anims (from 0 to 9)
; The previous layerall.pos value is carried over by default
layer0.anim = 10
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 11
layer1.offset = 0,176
; Total time
end.time = 300

;------------------------------------
[Scene 2]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim = 20
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 21
layer1.offset = 0,176
; Total time
end.time = 300

;------------------------------------
[Scene 3]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim = 30
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 31
layer1.offset = 0,176
; Total time
end.time = 300

;------------------------------------
[Scene 4]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 90
fadeout.col = 0,0,0
; Overlay Anims (from 0 to 9)
layer0.anim = 40
layer0.offset = 0,32
layer0.starttime = 0
layer1.anim = 41
layer1.offset = 53,85
layer2.anim = 42
layer2.offset = 0,176
; Total time
end.time = 600

;Background image
[Begin Action 0]
0,0, 0,0, -1

;Text
[Begin Action 1]
1,0, 0,0, -1

;Background image
[Begin Action 10]
10,0, 0,0, -1

;Text
[Begin Action 11]
11,0, 0,0, -1

;Background image
[Begin Action 20]
20,0, 0,0, -1

;Text
[Begin Action 21]
21,0, 0,0, -1

;Background image
[Begin Action 30]
30,0, 0,0, -1

;Text
[Begin Action 31]
31,0, 0,0, -1

;Background image
[Begin Action 40]
40,0, 0,0, -1

;Blinking arrow
[Begin Action 41]
41,0, 0,0, 40
-1,0, 0,0, 20

;Text (two lines)
[Begin Action 42]
42,0, 0,0, 200
42,1, 0,0, -1
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