-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
197 changed files
with
45,382 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<assemblyIdentity name="Elecbyte.MUGEN.libs" processorArchitecture="x86" type="win32" version="1.0.0.0"> | ||
</assemblyIdentity> | ||
<dependency> | ||
<dependentAssembly> | ||
<assemblyIdentity name="Microsoft.VC90.CRT" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" type="win32" version="9.0.21022.8"></assemblyIdentity> | ||
</dependentAssembly> | ||
</dependency> | ||
<file hash="dfb87addfe431c99169677a3e9f534bf1e07f531" hashalg="SHA1" name="glew32.dll"></file> | ||
<file hash="36c5b21a3ac0b60fd6d451255771d11929be37fc" hashalg="SHA1" name="libfreetype-6.dll"></file> | ||
<file hash="b445bf3f1e11edaabef4ed6778aa2443190c26fb" hashalg="SHA1" name="libmpg123-0.dll"></file> | ||
<file hash="d7ed97ae6634c38ba47fe17722bd308e068475a0" hashalg="SHA1" name="libpng12-0.dll"></file> | ||
<file hash="fc57ce7fd94940e54a6e97fb38ea6841618c68ec" hashalg="SHA1" name="libresample.dll"></file> | ||
<file hash="f53cfbc75db905148e86fc964a5d6adecaa25039" hashalg="SHA1" name="mikmod.dll"></file> | ||
<file hash="064c049390dd43c8a8e3d5a1593106ccf78cde01" hashalg="SHA1" name="pthreadVC2.dll"></file> | ||
<file hash="7f1255c32071e82b387f23ed4ca95aa795add37c" hashalg="SHA1" name="SDL.dll"></file> | ||
<file hash="e9f4aeacba4e1cc4d34808ef5fc4468c9eef5097" hashalg="SHA1" name="SDL_gfx.dll"></file> | ||
<file hash="99b4a7b5610580a7b9337ee7dc28a3e99ece398d" hashalg="SHA1" name="SDL_image.dll"></file> | ||
<file hash="6427494b0eef512bde68d023b5f7d8d1fbdd9246" hashalg="SHA1" name="SDL_mixer.dll"></file> | ||
<file hash="1ac1133920acc1338dbdb1bf2cc951086cd4c2bd" hashalg="SHA1" name="SDL_ttf.dll"></file> | ||
<file hash="887b97b064424b30b59fa49deda0db1a03881799" hashalg="SHA1" name="zlib1.dll"></file> | ||
</assembly> |
6 changes: 6 additions & 0 deletions
6
Elecbyte.MUGEN.libs/Microsoft.VC90.CRT/Microsoft.VC90.CRT.manifest
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<noInheritable></noInheritable> | ||
<assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> | ||
<file name="msvcr90.dll" hashalg="SHA1" hash="e0dcdcbfcb452747da530fae6b000d47c8674671"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>KSaO8M0iCtPF6YEr79P1dZsnomY=</dsig:DigestValue></asmv2:hash></file> <file name="msvcp90.dll" hashalg="SHA1" hash="81efe890e4ef2615c0bb4dda7b94bea177c86ebd"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>ojDmTgpYMFRKJYkPcM6ckpYkWUU=</dsig:DigestValue></asmv2:hash></file> <file name="msvcm90.dll" hashalg="SHA1" hash="5470081b336abd7b82c6387567a661a729483b04"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>tVogb8kezDre2mXShlIqpp8ErIg=</dsig:DigestValue></asmv2:hash></file> | ||
</assembly> |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
|
||
Please distribute this file with the SDL runtime environment: | ||
|
||
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library | ||
designed to make it easy to write multi-media software, such as games and | ||
emulators. | ||
|
||
The Simple DirectMedia Layer library source code is available from: | ||
http://www.libsdl.org/ | ||
|
||
This library is distributed under the terms of the GNU LGPL license: | ||
http://www.gnu.org/copyleft/lesser.html | ||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<noInheritable></noInheritable> | ||
<assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> | ||
<file name="msvcr90.dll" hashalg="SHA1" hash="e0dcdcbfcb452747da530fae6b000d47c8674671"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>KSaO8M0iCtPF6YEr79P1dZsnomY=</dsig:DigestValue></asmv2:hash></file> <file name="msvcp90.dll" hashalg="SHA1" hash="81efe890e4ef2615c0bb4dda7b94bea177c86ebd"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>ojDmTgpYMFRKJYkPcM6ckpYkWUU=</dsig:DigestValue></asmv2:hash></file> <file name="msvcm90.dll" hashalg="SHA1" hash="5470081b336abd7b82c6387567a661a729483b04"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>tVogb8kezDre2mXShlIqpp8ErIg=</dsig:DigestValue></asmv2:hash></file> | ||
</assembly> |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,93 @@ | ||
; Ending cutscene for KFM's story. | ||
|
||
; Like the intro, this storyboard has multiple scenes. | ||
; Each scene uses two overlay anims, one for the picture, and | ||
; another for the text. | ||
; The fadein and fadeout parameters are used to fade one screen | ||
; to the next. | ||
|
||
[SceneDef] | ||
spr = ending.sff | ||
startscene = 0 ;Starting scene number (for debugging) | ||
|
||
;------------------------------------ | ||
[Scene 0] | ||
; Fade | ||
fadein.time = 60 ;Time to take for fading in | ||
fadein.col = 0,0,0 ;Use 255,255,255 for white-fade | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Screen color | ||
clearcolor = 255,255,255 | ||
; Overlay Anims (from 0 to 9) | ||
layerall.pos = 160,0 ;Default position for all layers | ||
layer0.anim = 0 ;Anim action number | ||
layer0.offset = 0,32 ;Position offset | ||
layer0.starttime = 0 ;Time to start display | ||
layer1.anim = 1 | ||
layer1.offset = 0,176 | ||
; Music | ||
bgm = ending.mp3 ;Name of music file to play | ||
bgm.loop = 0 | ||
; Total time | ||
end.time = 460 | ||
|
||
;------------------------------------ | ||
[Scene 1] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Screen color | ||
; The previous clearcolor value is carried over by default | ||
; Overlay Anims (from 0 to 9) | ||
; The previous layerall.pos value is carried over by default | ||
layer0.anim = 10 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 11 | ||
layer1.offset = 0,176 | ||
; Total time | ||
end.time = 300 | ||
|
||
;------------------------------------ | ||
[Scene 2] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 90 | ||
fadeout.col = 0,0,0 | ||
; Overlay Anims (from 0 to 9) | ||
layer0.anim = 20 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 21 | ||
layer1.offset = 0,176 | ||
; Total time | ||
end.time = 400 | ||
|
||
;Background image | ||
[Begin Action 0] | ||
0,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 1] | ||
1,0, 0,0, 200 | ||
1,1, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 10] | ||
10,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 11] | ||
11,0, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 20] | ||
20,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 21] | ||
21,0, 0,0, -1 |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,148 @@ | ||
; Introduction cutscene for KFM's story. | ||
|
||
; This storyboard has multiple scenes. | ||
; Each scene uses two overlay anims, one for the picture, and | ||
; another for the text. | ||
; The fadein and fadeout parameters are used to fade one screen | ||
; to the next. | ||
|
||
[SceneDef] | ||
spr = intro.sff | ||
startscene = 0 ;Starting scene number (for debugging) | ||
|
||
;------------------------------------ | ||
[Scene 0] | ||
; Fade | ||
fadein.time = 60 ;Time to take for fading in | ||
fadein.col = 0,0,0 ;Use 255,255,255 for white-fade | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Screen color | ||
clearcolor = 255,255,255 | ||
; Overlay Anims (from 0 to 9) | ||
layerall.pos = 160,0 ;Default position for all layers | ||
layer0.anim = 0 ;Anim action number | ||
layer0.offset = 0,32 ;Position offset | ||
layer0.starttime = 0 ;Time to start display | ||
layer1.anim = 1 | ||
layer1.offset = 0,176 | ||
; Music | ||
bgm = intro.mp3 ;Name of music file to play | ||
bgm.loop = 0 | ||
; Total time | ||
end.time = 300 | ||
|
||
;------------------------------------ | ||
[Scene 1] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Screen color | ||
; The previous clearcolor value is carried over by default | ||
; Overlay Anims (from 0 to 9) | ||
; The previous layerall.pos value is carried over by default | ||
layer0.anim = 10 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 11 | ||
layer1.offset = 0,176 | ||
; Total time | ||
end.time = 300 | ||
|
||
;------------------------------------ | ||
[Scene 2] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Overlay Anims (from 0 to 9) | ||
layer0.anim = 20 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 21 | ||
layer1.offset = 0,176 | ||
; Total time | ||
end.time = 300 | ||
|
||
;------------------------------------ | ||
[Scene 3] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 15 | ||
fadeout.col = 255,255,255 | ||
; Overlay Anims (from 0 to 9) | ||
layer0.anim = 30 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 31 | ||
layer1.offset = 0,176 | ||
; Total time | ||
end.time = 300 | ||
|
||
;------------------------------------ | ||
[Scene 4] | ||
; Fade | ||
fadein.time = 15 | ||
fadein.col = 255,255,255 | ||
fadeout.time = 90 | ||
fadeout.col = 0,0,0 | ||
; Overlay Anims (from 0 to 9) | ||
layer0.anim = 40 | ||
layer0.offset = 0,32 | ||
layer0.starttime = 0 | ||
layer1.anim = 41 | ||
layer1.offset = 53,85 | ||
layer2.anim = 42 | ||
layer2.offset = 0,176 | ||
; Total time | ||
end.time = 600 | ||
|
||
;Background image | ||
[Begin Action 0] | ||
0,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 1] | ||
1,0, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 10] | ||
10,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 11] | ||
11,0, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 20] | ||
20,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 21] | ||
21,0, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 30] | ||
30,0, 0,0, -1 | ||
|
||
;Text | ||
[Begin Action 31] | ||
31,0, 0,0, -1 | ||
|
||
;Background image | ||
[Begin Action 40] | ||
40,0, 0,0, -1 | ||
|
||
;Blinking arrow | ||
[Begin Action 41] | ||
41,0, 0,0, 40 | ||
-1,0, 0,0, 20 | ||
|
||
;Text (two lines) | ||
[Begin Action 42] | ||
42,0, 0,0, 200 | ||
42,1, 0,0, -1 |
Binary file not shown.
Oops, something went wrong.