Stars
The new Windows Terminal and the original Windows console host, all in the same place!
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Emscripten: An LLVM-to-WebAssembly Compiler
Lightweight, Portable, Flexible Distributed/Mobile Deep Learning with Dynamic, Mutation-aware Dataflow Dep Scheduler; for Python, R, Julia, Scala, Go, Javascript and more
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Simple, secure & standards compliant web server for the most demanding of applications
Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
Seamless operability between C++11 and Python
A fast JSON parser/generator for C++ with both SAX/DOM style API
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
An open source library for face detection in images. The face detection speed can reach 1000FPS.
A General-purpose Task-parallel Programming System using Modern C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
180+ Algorithm & Data Structure Problems using C++
a language for fast, portable data-parallel computation
header only, dependency-free deep learning framework in C++14
Mesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.