Stars
A 2D implementation of Radiance Cascades in Unity URP
Single-header dependency-free BVH construction and traversal library.
Code developed for articles in the "Journal of Graphics Tools"
This repository is a curated collection of resources, tutorials, and practical examples designed to guide you through the journey of mastering CUDA programming. Whether you're just starting or look…
Experimental real-time renderer with support for dynamic global illumination
Implement the denoise in real time ray tracing based on joint bilateral filter
Implementation of spatiotemporal variance guided filtering
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Math library using HLSL syntax with multiplatform SIMD support
SSR solution for Unity URP
Portable VS Build Tools installer
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion