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  1. TurnInPlace TurnInPlace Public

    Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

    C++ 134 13

  2. PredictedMovement PredictedMovement Public

    CMC extended for predicted abilities

    C++ 129 28

  3. ProcHitReact ProcHitReact Public

    Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

    C++ 86 6

  4. PushPawn PushPawn Public

    Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

    C++ 53 8

  5. PredictedMovementExample PredictedMovementExample Public

    Example project for PredictedMovement plugin showing integration with ThirdPerson Template

    C++ 17 2

  6. SimpleLocomotion SimpleLocomotion Public

    Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.

    C++ 14 2

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