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Swift 3 and OpenGL on macOS with GLFW

platforms

Requirements

  • Xcode 8.2
  • Swift 3.0

Installation

Install Apple’s Command Line Tools:

xcode-select --install

Install the Homebrew package manager

/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

If you have it already, make sure you have the last update/upgrade

brew update
brew upgrade

Install GLFW

brew install --static glfw

Open GLFW.xcodeproj and hit run.

Source

Thank you very much to Solarian Programmer for the excellent Swift 3 and OpenGL on Linux and macOS with GLFW tutorial

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