Tags: VirtualGL/virtualgl
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Officially support Macs with Apple silicon CPUs Note that this changes our official minimum supported O/S from 10.7 "Lion" to 10.9 "Mavericks". However, the official macOS binaries have actually required Mavericks since VirtualGL 3.0, since they were built against XQuartz 2.8.x.
EGLBE: Restore buf state when binding default FB This is very subtle, but glBindFramebuffer(..., 0) should restore the current context's previous draw/read buffer state for the default framebuffer, as glXMake*Current() does. Swapping the buffers of a GLX drawable causes the EGL back end to create a new FBO to serve as the drawable's default framebuffer, with the new FBO containing the previous RBOs bound in reverse order. The default draw/read buffer for a new FBO is GL_COLOR_ATTACHMENT0, which the EGL back end uses as the front left buffer. Thus, if the default framebuffer for a drawable isn't bound when the drawable's buffers are swapped, then the FBO's initial draw/read buffer remains unchanged. If GL_BACK was active the last time the default framebuffer was bound, then calling glBindFrameBuffer(..., 0) after a buffer swap put VirtualGL into a weird state whereby it reported that GL_BACK was active, but the RBO corresponding to GL_FRONT was actually active. This issue caused Webots to flicker when rendering a camera view, and it may have affected other applications as well. Fixes #172
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