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Virtuoso Engine
- Orlando, FL
- https://github.com/VirtuosoChris
- in/chris-pugh-70937975
Highlights
- Pro
Stars
A library based on DefSound to provides access to Default Sound Devices.
Single-header BVH construction and traversal library.
An additive cyclic noise shader that makes a cool effect.
A fast C++23 3D game engine for modern devices, with wide platform support
Extremely Simple Capture API (ESCAPI) - simple webcam API for windows
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Industry-standard navigation-mesh toolset for games
SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.
3D-Graphics-Rendering-Cookbook, Second Edition
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Differentiable rasterization applied to 3D model simplification tasks
To store all models and other assets related to glTF
One framework for creating powerful cross-platform games.
Extensions to make MonoGame more awesome
Penumbra: Overture is a first person horror game, using the HPL1 Engine.
GPU Driven Pipeline study from GDC 2015 & GDC 2016
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A lightweight C++20 serialization and RPC library
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Terrain rendering algorithm in less than 20 lines of code
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Open source mesh slicing/fracturing utility for Unity