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Source code for the paper DM-VIO: Delayed Marginalization Visual-Inertial Odometry

C++ 1,107 189 Updated Oct 27, 2024

Direct Sparse Odometry

C++ 2,330 914 Updated Feb 23, 2024

AR with Marker-Less and ORB-SLAM.

C++ 94 30 Updated Jan 3, 2017

ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM

C++ 6,972 2,653 Updated Jul 24, 2024
Assembly 315 156 Updated Feb 21, 2025

A library based on DefSound to provides access to Default Sound Devices.

C++ 45 11 Updated Dec 16, 2022

Single-header BVH construction and traversal library.

C++ 753 42 Updated Mar 6, 2025

An additive cyclic noise shader that makes a cool effect.

GDScript 343 29 Updated Jan 21, 2025

A fast C++23 3D game engine for modern devices, with wide platform support

C++ 709 45 Updated Mar 7, 2025

Extremely Simple Capture API (ESCAPI) - simple webcam API for windows

C++ 187 51 Updated May 10, 2019

A portable, flexible file i/o abstraction.

C 587 107 Updated Feb 9, 2025

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 10,697 924 Updated Mar 6, 2025

Industry-standard navigation-mesh toolset for games

C++ 6,802 1,656 Updated Dec 31, 2024

SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.

C++ 130 11 Updated Feb 25, 2024

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 295 29 Updated Mar 5, 2025

lightweight C++14 parser for Tiled tmx files

C++ 408 69 Updated May 24, 2024

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 5,001 526 Updated Feb 28, 2025

Differentiable rasterization applied to 3D model simplification tasks

Python 473 32 Updated Jan 10, 2022

An assortment of assets that demonstrate features and capabilities of the glTF format

PHP 496 44 Updated Mar 6, 2025

One framework for creating powerful cross-platform games.

C# 11,860 2,938 Updated Mar 6, 2025

Extensions to make MonoGame more awesome

C# 1,463 329 Updated Mar 2, 2025

Rogue Legacy Source Code

C# 1,841 172 Updated Mar 3, 2025

Penumbra: Overture is a first person horror game, using the HPL1 Engine.

C++ 533 107 Updated Dec 25, 2017

GPU Driven Pipeline study from GDC 2015 & GDC 2016

C# 111 11 Updated May 14, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 307 12 Updated Dec 14, 2024

AMD Triangle Order Optimization Tool.

C++ 222 38 Updated Apr 29, 2020

A lightweight C++20 serialization and RPC library

C++ 815 60 Updated Feb 24, 2025

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,658 294 Updated Dec 28, 2024

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 997 228 Updated Feb 26, 2025
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