Stars
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Our own modification of RakNet used in open.mp
Sample showcasing lifetime management and resource transfers in Vulkan
KTX (Khronos Texture) Library and Tools
A C++ QUIC and HTTP/3 library based on lsquic and boost::asio
A collection of C++ HTTP libraries including an easy to use HTTP server.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Console-based GLSL Sandbox for 2D/3D shaders
Simple WebGL Fragment Shader Editor
A modified version of File component (For MIT AI2 and its distros)
Fast multi-threaded memory allocator
WinValgrind ( valgrind for windows ) : Resource leak tracking tool for windows.
A Grand Theft Auto San Andreas modification that introduces advanced vehicle sirens.
A web runtime built on Chrome. This project is currently unmaintained.
Proof of concept Android WebView implementation based on Chromium code
Next-gen, Pusher-compatible, open-source WebSockets server. Simple, fast, and resilient. 📣
A library of distance and occlusion generation routines
Nodable is node-able. The goal of Nodable is to provide an original hybrid source code editor, using both textual and nodal paradigms.
C++ implementation of the 3D QuickHull algorithm
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
C++ library to implement non-linear undo/redo functionality
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.