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360 results for source starred repositories
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Burst friendly (special) native collections for Unity

C# 75 4 Updated Jan 21, 2024

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

C# 262 19 Updated Dec 18, 2024

Chisel CSG Level Editor, for Unity

C# 36 1 Updated Nov 28, 2024

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

C# 207 15 Updated Nov 22, 2024

Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.

C# 960 176 Updated Dec 16, 2024

Serialize and deserialize a Unity scene and its GameObjects and Components using a JSON format 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

C# 6 1 Updated Oct 31, 2024

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

C# 1,089 95 Updated Nov 15, 2024

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

C# 2,061 177 Updated Dec 28, 2024

Lightning-fast and Zero Allocation Tween Library for Unity.

C# 953 70 Updated Dec 25, 2024

The new future of dotnet/reactive and UniRx.

C# 2,406 106 Updated Sep 27, 2024

Demo 2D implementation of radiance cascade global illumination in Unity.

C# 51 6 Updated Jul 13, 2024

Game Animation Sample with ALS Layering

428 112 Updated Dec 19, 2024

From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

Python 2,083 91 Updated Aug 5, 2024

Tools for Unity. Free to use (And always will be). (Unless you want to also buy them from Unity Asset Store). Also download my https://github.com/quizcanners/Quiz-cAnners module, Painter depends on…

C# 67 11 Updated Jan 3, 2025

Svelto ECS C# Entity Component System

C# 1,236 95 Updated Jul 15, 2024

Displays Player.log files in a similar view to the standard Unity Editor Console. Can be used either as a standalone app or editor window.

C# 36 8 Updated Apr 3, 2024

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

C# 188 24 Updated Nov 20, 2024

Software implementation of floating point numbers and operations

C# 183 27 Updated Oct 24, 2022

Making it easier to work with shaders

C++ 3,448 236 Updated Jan 3, 2025

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

C# 414 27 Updated Oct 8, 2024

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

C++ 780 121 Updated Nov 14, 2024

In-App editor tools for bevy applications

Rust 773 80 Updated Dec 6, 2024

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

C# 1,233 130 Updated Nov 29, 2024

JoltPhysics C# bindings

C# 262 36 Updated Jan 3, 2025

ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.

C# 444 53 Updated Jul 30, 2024

3D Gaussian Splatting with Unity VFX Graph

C# 464 50 Updated May 16, 2024

Simple event driven Behaviour tree for Unity projects

C# 265 19 Updated Sep 25, 2024

Simple Github action to create a draft release with assets on tags push

TypeScript 4 1 Updated Oct 17, 2024

A Unity plugin for using Transformers models in Unity.

C# 159 17 Updated Jan 26, 2024
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