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Use vpx_sse instead of vpx_mse to compute SSE
Use vpx_sse and vpx_highbd_sse instead of vpx_mse16x16 and vpx_highbd_8_mse16x16 respectively to compute SSE for PSNR calculations. This solves an issue whereby vpx_highbd_8_mse16x16 was being used to calculate SSE for 10- and 12-bit input. This is a port of the libaom CL https://aomedia-review.googlesource.com/c/aom/+/175063 by Jonathan Wright <[email protected]>. Bug: webm:1819 Change-Id: I37e3ac72835e67ccb44ac89a4ed16df62c2169a7
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