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Flutter Flutter Plugin for IntelliJ

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An IntelliJ plugin for Flutter development. Flutter is a new mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

Documentation

Fast development

Flutter's hot reload helps you quickly and easily experiment, build UIs, add features, and fix bugs faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android.

Make a change in your code, and your app is changed instantly.

Quick-start

A brief summary of the getting started guide:

  • install the Flutter SDK
  • run flutter doctor from the command line to verify your installation
  • ensure you have a supported IntelliJ development environment (IntelliJ 2017.1 or 2017.2, Community or Ultimate Edition)
  • open the plugin preferences
    • Preferences > Plugins on macOS, File > Settings > Plugins on Linux, select "Browse repositories…"
  • search for and install the 'Flutter' plugin
  • choose the option to restart IntelliJ
  • configure the Flutter SDK setting
    • Preferences on macOS, File>Settings on Linux, select Languages & Frameworks > Flutter, and set the path to the root of your flutter repo

Filing issues

Please use our issue tracker for Flutter IntelliJ issues.

  • for more general Flutter issues, you should prefer to use the Flutter issue tracker
  • for more Dart IntelliJ releated issues, you can use JetBrains' YouTrack tracker

Known issues

Please note the following known issues:

  • #601: IntelliJ will read the PATH variable just once on startup. Thus, if you change PATH later to include the Flutter SDK path, this will not have an affect in IntelliJ until you restart the IDE.
  • #1150: the device chooser can open Android emulators (and the iOS simulator on MacOS). However, in order to locate the Android SDK, the Flutter plugin relies on the ANDROID_HOME environment variable being set; we're working to relax this requirement.
  • We are seeing occasional timeouts when trying to connect to Observatory when debugging against the iOS simulator; restarting the simulator should get you back on track.

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