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SpenveShader

#shader集锦
Lambert光照模型
Blinnphone光照模型
PBR
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PBR 皮肤(Pre-Integrated Skin Rendering)
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PlaneReflection
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粒状模糊算法(1 pass,效率最高)
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双重模糊算法 (降分辨率采样,效果好,效率也比较高) Image text

Bloom(模糊部分使用双重模糊,三星s8渲染时间1ms以内)
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Cartoon
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常用特效功能集锦(滚动,溶解,扭曲,遮罩,菲尼尔,ParticleSystem可控shader参数) Image text
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一种挖洞的实现方式
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常用shader集合

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