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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Event-driven network library for multi-threaded Linux server in C++11
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open-source simulator for autonomous driving research.
Open3D: A Modern Library for 3D Data Processing
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Piccolo (formerly Pilot) – mini game engine for games104
oneAPI Threading Building Blocks (oneTBB)
A brief computer graphics / rendering course
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Console-based GLSL Sandbox for 2D/3D shaders
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
One stop solution for all Vulkan samples
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University