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Zhejiang University
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A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Code for "Multi-view Reconstruction via SfM-guided Monocular Depth Estimation". CVPR 2025
[CVPR 2025] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
[CVPR 2025] VGGT: Visual Geometry Grounded Transformer
[NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"
A self-learning tutorail for CUDA High Performance Programing.
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"
[CVPR 2025] FoundationStereo: Zero-Shot Stereo Matching
[AAAI'25] Normal-NeRF: Ambiguity-Robust Normal Estimation for Highly Reflective Scenes
PhyRecon: Physically Plausible Neural Scene Reconstruction
Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)
Self-reimplemented version of Long-LRM.
[arXiv 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
[ICLR 2025 Spotlight] Official implementation for "DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes"
Dynamic Mesh-Aware Radiance Fields (ICCV2023): Raytracing rendering and interactive simulating mesh with NeRF
Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)
Gaga: Group Any Gaussians via 3D-aware Memory Bank
A unified framework for Scene Coordinate Regression-based visual localization
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation
[NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
Official implementation of "DepthLab: From Partial to Complete"
[CVPR 2025] Official repository for "Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders"