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参考《Physically Based Rendering From Theory to Implementation 3rd》4.3 Bounding Volume Hierarchies,用Unity 2020.3.30f实现BVH树的创建。

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参考《Physically Based Rendering From Theory to Implementation 3rd》4.3 Bounding Volume Hierarchies,用Unity 2020.3.30f实现BVH树的创建。

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